ef-staminainteractions-v1.0.3
Curse Maven Snippet
What's new
Major Fixes:
- Fixed 0 stamina effects being applied to the player on save load (New bug because im an idiot. To make this I had to set stamina up to 100 when loading a world. Im bad and cant make it persist :( ).
- Fixed 0 stamina effects being applied to the player for each tick when stamina is 0.
- Removed the possibility to keep spamming attacks once stamina reaches 0. (Preventing multiple slowed attack.)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

