guardfix-1.0.8.jar
Curse Maven Snippet
What's new
Initial Release
Shield + one-handed weapon guarding
- Fixed guard/parry not working at all for shield + one-handed-weapon combos, across three
separate guard-skill implementations: base Epic Fight
GuardSkill, Weapons of Miracles'PerfectBulwarkSkill, and Epic Fight Nightfall'sEFNParryingSkill(soft dependency) - Removed the stamina cost for guarding with the eligible combo
- Fixed the block-penalty multiplier climbing indefinitely instead of resetting
Passive shield buff
- Grants Resistance while holding a shield in the eligible combo (since the shield no longer actively blocks on its own — your weapon's native parry handles that now)
- Toggleable via
passiveShieldBuffEnabledinconfig/guardfix-common.toml
Bare-fist combat
- Fixed punching doing nothing in Epic Fight battle mode (root cause: a JVM class-init race that null-poisons the fist attack-animation list)
Weapons of Miracles: Torment
- Fixed releasing the charge attack before the first charge tier playing no animation at all — now plays the intended dash attack
Misc.
- Food, bows, and other non-weapon items no longer get blocked from use just because a shield is in the offhand
- A misbehaving
AnimationEventcallback from any third-party addon now logs and gets skipped instead of crashing the game
Reguirment
- epic fight
As Your Wish
- Weapons of miracle
- epic fight: nightfall
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects