File Details
giveme_a_sanji-1.4.3-forge-1.20.1.jar
- R
- Apr 2, 2025
- 362.77 KB
- 396
- 1.20.1
- Forge
File Name
giveme_a_sanji-1.4.3-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
For "Lazy Utilities" update:
Support for Lazy Utilities 2.0 has been added; however, it is incompatible with previous versions of the mod.
Due to the update of the "Elements" submod:
The "Dealer" system has been removed and the new "ICD" system will now be used. See the Lazy Utilities 2.0 Changelog for more information on how the "ICD" (Internal Cooldown Dealer) works.
Diable Jambe now modifies weapon damage, changing it from "Generic" to "Fire" damage. See the Lazy Utilities 2.0 patch notes to understand how this affects your gameplay. Basically, it's a buff if the entity has less than 20 armor (up to a buff of more than 30% of the damage dealt), no change if it has 20 (0%), and if it has more than 20, it's a nerf that scales up to 10% less damage if it has 30 armor.
Now when you hit an entity, based on the ICD logic, a new text particle will appear indicating the entity's state, in this case "Burning"
Due to the update of the "Epic Fight Utilities" submod:
Support for the Dedicated Server Side has been added. This mod can now perform all the same operations as on the client, meaning animations will be automatically added to a new "lazy_datapacks" folder.
However, it only works after one restart when the animations have already been added. For this to work, you must follow the same steps as on the client.
Internal Mod Changes:
No balance changes have been made to the base damage or attack speed of animations, or the chance of loot drops from chests.

