efn_fp_mesh-1.10.1.jar
Curse Maven Snippet
What's new
1.10.1 (changes since 1.6.3)
New
- Weapons of Miracles — Moonless is now attached to your arm. Outside Epic Fight battle mode (Better Combat swings, Punchy, F5 view) Moonless used to show only the blade, floating at an odd angle. Now the blade and its handle are drawn fixed to the arm itself and follow every arm movement:
- At rest the blade lies parallel to the arm, behind it, with the handle across the hand (the stance Epic Fight uses).
- During a Better Combat swing the blade (and the handle with it) smoothly turns and moves to the outer side of the arm, then glides back afterwards. Only for your own character.
- New configs:
armMountItems,armMountBladeBack,armMountBladeAlong,armMountSwingSide. The handle model of any "two-model" weapon can also be added throughextraPieceItems(used by Punchy and other hand renderers).
- Epic Fight mesh armour outside battle mode. Armour that only ships an Epic Fight mesh (EFN Ruinfighter chestplate/leggings, Duskfire set) is now drawn as its real 3D mesh on the vanilla player model instead of garbage textures. Configs:
meshArmorEnabled,meshArmorItems. - First-person arm opacity. The arms Better Combat shows in first person during a swing can now be made see-through:
firstPersonArmOpacity(0.05 – 1.0, default 1.0 = unchanged). Armour and the held item stay solid.
Fixed
- Enhanced Equipment Display + Epic Fight battle mode: gear could vanish when a mesh weapon sat in an earlier hotbar slot than the selected one (a shared pose array was left in rest pose). Gear placement in battle mode is now identical to vanilla mode.
- Reforge the Sword Edge weapons no longer show their sheath in your hand (blade only), matching how they look on the body.
- Default
bodyScaleis now 1.0 (weapons on the body were drawn at about half size).
Performance
- Optimisation pass: per-item data, rest poses, joint masks and reflection lookups are cached instead of being rebuilt every frame for every player, and debug strings are only built when
debugLoggingis on. No visual change.
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