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Epic Fight:BK's Weapon Skills

allows to swap weapon skill,adds new weapon skills;has integration with iron spells

EPIC FIGHT: BK'S WEAPON ARTS
Minecraft 1.20.1 / Forge / an Epic Fight addon


IN SHORT

Weapon skills become Insertable for Epic Fight.

Arts come on scrolls. A smithing table copies one onto a weapon, and that weapon
performs it on its own key.

Skills nw consume mana(pool under the stamina bar) - this mod's
arts and every other Epic Fight addon's alike - so your whole moveset is paced
by one resource instead of a dozen separate cooldowns.

there are over 50 ashes of war from this mod alone and even more from other mods if installed
like efn,DD,WM,cdmovesets. Works on all weapons from any mod.


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IN DETAIL
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SCROLLS AND SMITHING

One Art Scroll item becomes every art in the game; which art it is lives in the
item, so a mod that adds fifty skills adds fifty scrolls with no extra work.

Smithing takes the weapon and the scroll, in any of the table's three slots, and
needs no template. The result is your own weapon: enchantments, custom name,
damage and every other mod's data intact.

The scroll is never consumed. It is a pattern rather than a material and comes
back out of the table. To take an art off again, smith on the Default Ash of War
scroll. Sneak and use destroys an unwanted scroll for experience, and that is
the only thing that destroys one.

A scroll tells you two things at a glance, on two separate axes. Its colour is
the mod the art came from. The glyph inked on the parchment is the kind of
damage it deals - a blade, a star, a flame, a snowflake, a bolt, a sun, an eye,
a droplet, a leaf. There is no lettering on it anywhere.

A smithed art gets a skill slot of its own, so it never costs you the weapon's
heavy attack. Weapon-class rules are checked before you commit: a table showing
no result is the game saying "not that weapon". Those rules are written against
Epic Fight weapon categories rather than item lists, so one line covers every
greatsword in the pack - including ones from mods installed later.


SOME OF THE SKILLS THIS MOD SHIPS

STOMP
  Plant and brace. The guard comes up 0.35s in: 40% damage reduction for 1.5s,
  and a one-second window. Press again inside it for an uppercut at 2.5x damage.
  Greatswords, longswords, tachi, spears.

GREATSWORD STANCE / KATANA STANCE
  Held, not cast. Their own idle, walk, left-click swing and a second swing on
  right mouse. Walking slows; sprinting and jumping are refused. Entering and
  leaving each take a moment, so a stance neither snaps on nor snaps off. Plain
  steel - they throw nothing.

MOONLIGHT VORTEX / KATANA STANCE: MOONVEIL
  The same two stances, cutting the air. The greatsword throws a moonveil off
  the first swing and a triple lance off the second; the katana throws a moonveil
  off both draws, flat across on the first and standing on end on the second.
  Separate scrolls, so you can carry one of each and choose per weapon.

VORTEX
  Press to coil, release to spin. How long you hold decides how many shockwave
  rings it throws, one to three. Letting go early gives the weakest vortex rather
  than a faster one, and a full hold fires itself.

Two rebindable triggers, mouse button 4 and V by default. Neither is your jump
key. Out of the box greatswords hold the Greatsword Stance, the katana family
the Katana Stance, and longswords the Stomp - one config line per weapon class.


THE ASH-OF-WAR CATALOGUE

Thirty-eight arts, built as a parent motion crossed with what it looses. The
same wave under two different motions is two different ashes, because you are
choosing the motion, the power and the timing as much as the projectile.

  Groundshatter, twelve arts - one overhead crash, twelve things erupting out
  of the floor:
    Rock Sling, Lightning Storm, Stars of Ruin, Crystal Hail,
    Chaos Bed Vestiges, Collapsing Stars, Snap Freeze, Bountiful Sunlight,
    Divine Pillars of Light, Profaned Flame,
    Ancient Dragons' Lightning Strike, Dorhys' Gnawing

  Stomp, half power - a wave crawling out along the ground:
    Fire Surge, Deep Soul, Emit Force, Dark Edge, Freezing Mist

  Vacuum Slash, full power - the same five swept out, plus two great cuts:
    Great Chaos Fire Orb, Great Deep Soul, Farron Flashsword, Black Serpent,
    Adula's Moonblade, Wave of Death, Old Moonlight

  Impaling Thrust, half power - driven down the line:
    Flame Spear, Grace Spear, Spark Spear, Dread Spear, Frost Spear,
    Great Heavy Soul Arrow, Homing Soulmass, Crystal Soul Spear,
    Radagon's Rings of Light, Way of White Corona, Firestorm

Impaling Thrust, Vacuum Slash and Vortex also exist as arts in their own right.
Every effect deals poise and stance damage as well as its own, on every part of the effect.


MANA

A 100-point pool by default, backed by a Max Mana attribute so items and effects
can raise it. Regenerates slowly, saves with the player, and survives death.
Drawn as a blue bar under Epic Fight's stamina bar, hidden when full.

Every Epic Fight weapon art from every installed addon is re-priced in mana,
without patching any of them. Skills priced in weapon charges and cooldowns
convert; stamina and health-priced ones do not, so dodges, guards and the basic
attack keep costing stamina. Every art this mod itself ships pays mana whatever
it was priced in.


OPTIONAL MODS

None of these are required,but deeply integrated. The mod works without every one of them.

  BK's Armaments      weapon movesets for best immersion possible.

  Iron's Spellbooks   The skills become spells, craftable at the Scroll
                      Forge and castable through Iron's own machinery. Both
                      routes run the same code, so they cannot drift apart.
                      Iron's mana becomes your mana and this mod's bar stands
                      down, so one pool is never drawn twice.

  BK's Poise &        The stomp's brace and uppercut grant poise and hyper
  Stance              armor for the length of their clips.


COMMON QUESTIONS

How do I get scrolls?
  Chests.

Does smithing use up the scroll?
  No.

Nothing happens when I press the key.
  Arts answer only in Epic Fight battle mode, with a weapon drawn, on a weapon
  whose class is allowed the art. The stance and the stomp are grounded-only.
  Default triggers are mouse button 4 and V, both rebindable.

Does it work with weapons from other mods?
  Yes, and that is the design - everything is keyed on Epic Fight's weapon
  categories rather than item lists.

I have Iron's Spellbooks. Will I have two mana bars?
  No. Its mana becomes your mana for spells and arts alike, and this mod's bar
  hides itself.

The Epic Fight:BK's Weapon Skills Team

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