efmcompat-21.1.0-mc1.21.1-neoforge.jar
Curse Maven Snippet
What's new
21.1.0 (Minecraft 1.21.1 / NeoForge)
First 1.21.1 release.
Loader
modLoaderis nowlowcodefml, so the jar carries no compiled class. 2.0 shipped an empty@Modclass only becausejavafmlwon't load a jar without one.META-INF/mods.tomlreplaced byMETA-INF/neoforge.mods.toml.pack_formatraised from 15 to 34, withsupported_formats34 to 48 so the jar works as a mod, a resource pack and a datapack on 1.21.1.- Optional
ordering = "AFTER"on Epic Knights, Epic Knights Addon, Samurai Dynasty and Mekanism: Weapons. Those four ship Epic Fight capabilities of their own and NeoForge merges mod datapacks in load order, so this pack has to load after them to win.
Minecraft 1.21 folder renames
The recruit-arming loot tables and tick function lived in loot_tables/, functions/ and tags/functions/, all of which 1.21 renamed to the singular. They were removed with Villager Recruits, so nothing was left to rename.
Mods removed, no 1.21.1 build
Blue Skies, Simple Weapons for Better Combat, MC Dungeons Weapons, Dungeons Weaponry, Relics of Gaming Continued, Ice and Fire, Soul Like Armors Reworked, Elementus, Elementus: Arcane, Epic Empires, EEEAB's Mobs, Villager Recruits, Biomancy, Dave's Potioneering, Alex's Caves, and two boss-addon namespaces that could not be traced to any 1.21.1 mod.
Also removed: the duneons namespace. No mod has ever used that modid, and half its ids didn't match an item on 1.20.1 either.
Namespaces renamed
epicsamuraitosamurai_dynasty. Epic Samurai is now Samurai Dynasty.minecraftdungeonsv1tominecraftdungeonsv3, with 16 item ids corrected. Most of those ids were already wrong on 1.20.1: the mod has used the suffixed form (bone_cudgel_scythe,broad_sword_claymore) since the 1.20.1 build.rpgsmwtorpg_style_more_weapons_r. The mod was rewritten; 9 of its 89 weapons survive.knavesneedssub-pathtwilight_forest/totwilightforest/, 60 files.- The two custom weapon types moved out of the
epicfightnamespace intoefm_compat, so they can never collide with a future Epic Fight preset.
Addon movesets replaced
Epic Fight - Guandao Moveset (falchionmoveset) and Epic Fight Battle Styles (epic_fight_battle_styles) have no 1.21.1 build. Battle Styles is now Battle Arts under the modid battle_arts and registers no chakram type.
efm_compat:halberdreplacesfalchionmoveset:falchionon 63 weapons. Two-handed polearm built from Epic Fight spear and greatsword animations.efm_compat:chakramreplacesepic_fight_battle_styles:chakramon 16 weapons. Paired light blades on Epic Fight's dual-dagger set.epic_fight_battle_styles:swordon one weapon becomesepicfight:sword.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

