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Epic Fight Compat

Epic Samurai, Epic Knights, Dungeon Weapons, Born in Chaos, Simply Swords and other mod weapons made compatible with Epic Fight, Weapons of Miracles and other addons.
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efmcompat-21.1.0-mc1.21.1-neoforge.jar

File nameefmcompat-21.1.0-mc1.21.1-neoforge.jar
Uploaded
Sep 20, 2026
Downloads
350
Size
5.7 MB
Mod Loaders
NeoForge
File ID
8929351
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epic-fight-1-21-1-compat-1704141:8929351"

Learn more about Curse Maven

What's new

21.1.0 (Minecraft 1.21.1 / NeoForge)

First 1.21.1 release.

Loader

  • modLoader is now lowcodefml, so the jar carries no compiled class. 2.0 shipped an empty @Mod class only because javafml won't load a jar without one.
  • META-INF/mods.toml replaced by META-INF/neoforge.mods.toml.
  • pack_format raised from 15 to 34, with supported_formats 34 to 48 so the jar works as a mod, a resource pack and a datapack on 1.21.1.
  • Optional ordering = "AFTER" on Epic Knights, Epic Knights Addon, Samurai Dynasty and Mekanism: Weapons. Those four ship Epic Fight capabilities of their own and NeoForge merges mod datapacks in load order, so this pack has to load after them to win.

Minecraft 1.21 folder renames

The recruit-arming loot tables and tick function lived in loot_tables/, functions/ and tags/functions/, all of which 1.21 renamed to the singular. They were removed with Villager Recruits, so nothing was left to rename.

Mods removed, no 1.21.1 build

Blue Skies, Simple Weapons for Better Combat, MC Dungeons Weapons, Dungeons Weaponry, Relics of Gaming Continued, Ice and Fire, Soul Like Armors Reworked, Elementus, Elementus: Arcane, Epic Empires, EEEAB's Mobs, Villager Recruits, Biomancy, Dave's Potioneering, Alex's Caves, and two boss-addon namespaces that could not be traced to any 1.21.1 mod.

Also removed: the duneons namespace. No mod has ever used that modid, and half its ids didn't match an item on 1.20.1 either.

Namespaces renamed

  • epicsamurai to samurai_dynasty. Epic Samurai is now Samurai Dynasty.
  • minecraftdungeonsv1 to minecraftdungeonsv3, with 16 item ids corrected. Most of those ids were already wrong on 1.20.1: the mod has used the suffixed form (bone_cudgel_scythe, broad_sword_claymore) since the 1.20.1 build.
  • rpgsmw to rpg_style_more_weapons_r. The mod was rewritten; 9 of its 89 weapons survive.
  • knavesneeds sub-path twilight_forest/ to twilightforest/, 60 files.
  • The two custom weapon types moved out of the epicfight namespace into efm_compat, so they can never collide with a future Epic Fight preset.

Addon movesets replaced

Epic Fight - Guandao Moveset (falchionmoveset) and Epic Fight Battle Styles (epic_fight_battle_styles) have no 1.21.1 build. Battle Styles is now Battle Arts under the modid battle_arts and registers no chakram type.

  • efm_compat:halberd replaces falchionmoveset:falchion on 63 weapons. Two-handed polearm built from Epic Fight spear and greatsword animations.
  • efm_compat:chakram replaces epic_fight_battle_styles:chakram on 16 weapons. Paired light blades on Epic Fight's dual-dagger set.
  • epic_fight_battle_styles:sword on one weapon becomes epicfight:sword.

This mod has no additional files