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Environmental Tech

A Tech mod filled with lots of multiblock machines. All machines run off or generate RF/Forge Energy.
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environmentaltech-1.12.2-2.1.0.0.jar

File nameenvironmentaltech-1.12.2-2.1.0.0.jar
Uploaded
Nov 3, 2026
Downloads
617
Size
908.3 KB
Mod Loaders
Forge
File ID
9414640
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:environmental-tech-245453:9414640")

Learn more about Curse Maven

What's new

Requires ValkyrieLib 2.1.0.x.

New

  • Void miner outputs are configured in config/environmentaltech/recipes/void_miner/<miner>/<tier>.json, which holds only your changes, so new defaults reach existing configs. An old full table is converted automatically.
  • The Absorption Modifier can be crafted.
  • Mica shares the blockMica ore name with Environmental Materials' Mica, so either works in both mods' recipes.

Changes

  • Luck modifiers: n modifiers mine 1 to n+1 items per operation. A single Luck modifier used to add nothing but energy cost.

Fixes

  • A lightning rod formed with any block entity in its rod slots, such as flower pots.
  • Nanobot beacons take flight and fly speed back when a player leaves their range, changes dimension, loses the modifier, or the beacon stops. Flight from creative mode or other mods is left alone.
  • A void miner tier with a single output and a matching lens crashed the server (configuration only).
  • Accuracy modifiers were ignored after a void miner formed, until its chunk reloaded.
  • Void miner output beyond the item's stack size was lost.
  • Players more than 16 blocks from a void miner saw an outdated beam.
  • The light grey lens now boosts Betweenlands limestone, and light_gray is accepted as a target name.
  • A void miner override adding an item already covered by an ore-dictionary entry was ignored, and ids like minecraft:wool:* produced invalid items.
  • The Absorption Modifier's name was misspelled.

Performance

  • Void miners cache their structure lookups, controllers read their modifiers once per formation, and nanobot potion effects are only refreshed when needed.