environmentaltech-1.12.2-2.1.0.0.jar
Curse Maven Snippet
What's new
Requires ValkyrieLib 2.1.0.x.
New
- Void miner outputs are configured in
config/environmentaltech/recipes/void_miner/<miner>/<tier>.json, which holds only your changes, so new defaults reach existing configs. An old full table is converted automatically. - The Absorption Modifier can be crafted.
- Mica shares the
blockMicaore name with Environmental Materials' Mica, so either works in both mods' recipes.
Changes
- Luck modifiers: n modifiers mine 1 to n+1 items per operation. A single Luck modifier used to add nothing but energy cost.
Fixes
- A lightning rod formed with any block entity in its rod slots, such as flower pots.
- Nanobot beacons take flight and fly speed back when a player leaves their range, changes dimension, loses the modifier, or the beacon stops. Flight from creative mode or other mods is left alone.
- A void miner tier with a single output and a matching lens crashed the server (configuration only).
- Accuracy modifiers were ignored after a void miner formed, until its chunk reloaded.
- Void miner output beyond the item's stack size was lost.
- Players more than 16 blocks from a void miner saw an outdated beam.
- The light grey lens now boosts Betweenlands limestone, and
light_grayis accepted as a target name. - A void miner override adding an item already covered by an ore-dictionary entry was ignored, and ids like
minecraft:wool:*produced invalid items. - The Absorption Modifier's name was misspelled.
Performance
- Void miners cache their structure lookups, controllers read their modifiers once per formation, and nanobot potion effects are only refreshed when needed.
This mod has no additional files

