EPC-2.2.2-1.21.1-fabric.jar
Curse Maven Snippet
What's new
2.2.2: Iron' Arms 'n Artifice!, Better Combat separate legs, more compats, config, fixes.
Better Combat
- Separate Legs (new, on by default): When in combat legs are animated by the resourcepack to take a more natural look, works specifically for better combat only, can be set off in the config.
Mod Compat
- Carry On, Paragliders and Gliding (new): Correct animation displays for these 3.
- Iron's Arms 'n Artifice (new, NeoForge 1.21.1 and 26.1.2): Now you can shoot these bad boys with a cool resourcepack and actually look like you are shooting.
- Player Animation Library on 1.21.1 (new): Now supported next to PlayerAnimator, so any mod using this in 1.21.1 should work now.
Not Enough Animations
- (fixed) Swimming conflicts solved (is what caused the swimming visual bug).
- (fixed) Aiming bows and crossbows now stay correctly in position, and the spyglass animation no longer lags.
- (fixed) Band aid fix for ladder animation, still recommended to turn it of in NEA side in their config.
- (fixed) Animations reported by other mods no longer get lost.
Fixes
- (fixed) Spell Engine skills: Spell Engine plays animations with a fade in as long as their beginTick, and a beginTick of 0 makes PlayerAnimator compute 0 / 0, which turns the pose into NaN. Resource packs that smooth their animations kept that NaN for good, so the body disappeared except the head. EPC now resets those values before the pack reads them.
- (fixed) Models with very long animations on EMF 3.3.8 and newer now work.
- (fixed) Better Combat no longer freezes the legs while swimming or riding.
Config
- In Game Config (new): New settings for the better combat free legs option.
- Forge Config API Port support for Fabric In-game config, optional dependency but recommended.
- English and Spanish translations for configs.
Performance & Cleanup
- Less work per frame while animating.
- No more memory kept for players who stopped rendering.
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