entitydirector-1.1.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Entity Director 1.1.0 — NeoForge 1.21.1 This update expands Entity Director beyond spawn and loot rules with configurable encounters and event-driven automation. Added
- Encounter editor with phases, weighted entity groups, spawn budgets, objectives, rewards, zones, elite modifiers, formations, and optional squad behavior.
- Automation rules built from events, conditions, and actions, with reusable phases, areas, variables, and counters.
- Optional FTB Quests integration for quest-triggered encounters and Custom Task progress.
- In-game Guide, World Inspector, rule previews, and a nearby mob-density view. Improved
- Search, filtering, mob labels, and registry pickers for vanilla and modded content.
- Editor layout, navigation, unsaved-change prompts, and server save feedback.
- Bounded encounter spawning and entity tracking. Upgrade notes
- Existing spawn/loot configuration paths and the internal mod ID remain encounterdirector. Back up your world and configuration before upgrading.
- Open the editor with ' or /edgui; the old /edgui alias is no longer registered.
- Install the same JAR on client and server for multiplayer editing. FTB Quests is optional. Automated tests passed. The redesigned UI has not yet been visually checked at every GUI scale.
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