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Entity Detectors

Adds blocks that emit a redstone signal while players or mobs are near
Filtered Mob Detectors will display what type of mob they are looking for while the player is near the block.

Filtered Mob Detectors will display what type of mob they are looking for while the player is near the block.

The default recipe for Player Detectors requires cobblestone, redstone, spider eyes, and nether quartz.

The default recipe for Player Detectors requires cobblestone, redstone, spider eyes, and nether quartz.

The default recipe for Mob Detectors requires red nether bricks, redstone, spider eyes, nether quartz, and a slimeball.

The default recipe for Mob Detectors requires red nether bricks, redstone, spider eyes, nether quartz, and a slimeball.

Detectors can be set to detect within a variable range; Mob Detectors can be set to only detect one type of mob

Detectors can be set to detect within a variable range; Mob Detectors can be set to only detect one type of mob

Description

This mod adds two blocks.

 

The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near.

 

The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.

 

The mob detector can also be set to only detect one type of entity. This can be done by using a slimeball on an entity (either shift-right-clicking the mob or attacking it with the slimeball) to obtain an Imprinted Slimeball, then using the imprint on the mob detector. A filtered mob detector can be reset to detect all entities by using a regular slimeball on it, or breaking the block.

 

The blocks check for entities at a default rate of once every 10 ticks; this can be changed in the server config.

 

See images for recipes

The Entity Detectors Team

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