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EnhancedAnvil

Break vanilla enchantment limits with Enhanced Anvil! Combine incompatible enchantments and disenchant gear over obsidian, extracting enchants into books, splitting enchanted books, and clearing prior-work costs.
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enhancedanvil-1.0.3.jar

File nameenhancedanvil-1.0.3.jar
Uploader
GurujiPlaysGurujiPlays
Uploaded
Sep 17, 2026
Downloads
14
Size
23.2 KB
Mod Loaders
NeoForge
File ID
8905010
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:enhancedanvilsgp-1697996:8905010"

Learn more about Curse Maven

What's new

### Added

- Added the disenchantment system using a falling anvil.
- Enchanted tools, weapons, and armor can be processed when an anvil lands above obsidian or crying obsidian.
- Each removed enchantment produces a separate enchanted book.
- Curse enchantments are removed first, followed by the remaining enchantments in a stable order.
- Plain books are consumed at a rate of one book per removed enchantment.
- Multi-enchantment books can be split into single-enchantment books and require two plain books.
- Single-enchantment books are left unchanged.
- Added batch processing for item stacks, subject to the available plain books and server limits.
- Cleared prior-work/repair cost from stripped items.
- Added outward nudging and small movement to generated item drops to reduce item overlap.
- Added support for both normal obsidian and crying obsidian.

### Fixed

- Fixed the falling-anvil disenchantment trigger by processing active falling anvils directly during server ticks.
- Added a delayed landing check so the anvil and nearby item entities are available before disenchantment starts.
- Removed fragile dependence on falling-entity join/leave timing.
- Expanded the item search area around the landing position.
- Fixed Enhanced Anvil results showing `Too Expensive` after several enchantments.
- Enhanced Anvil operations now display a usable XP cost capped below vanilla's 40-level `Too Expensive` threshold.
- XP cost now grows from the complete resulting enchantment set, so adding more enchantments increases the displayed cost progressively.
- Removed accumulated prior-work cost from Enhanced Anvil enchantment operations.
- Enhanced Anvil outputs now clear the prior-work/repair cost instead of carrying it forward.

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