Enhanced Flight v1.0.3
Curse Maven Snippet
What's new
📝 Enhanced Flight 1.0.3 - Update Bugs Fix
💥 Abilities & Combat
- Kinetic Destruction & Superhero Landing Fix: The abilities now work with any armor (including configured armors from other mods), no longer restricted to just the mod's native armors.
- Superhero Landing Damage Radius Sync: The falling speed requirement to deal damage to entities was adjusted from
-1.5to-0.8. The damage application is now perfectly synced with the visual impact explosion effect. - Superhero Landing Damage Type Fix: The ability damage is no longer classified as "Fall Damage" (which Iron Golems were immune to and failed to aggro mobs). It is now treated as a "Player Attack", ensuring it properly damages all mobs and initiates combat.
✈️ Elytra & Physics
- Elytra Boost Block: Using the Boost key (Ctrl) is now automatically blocked if the player is wearing a vanilla Elytra or actively gliding with it, preventing physics conflicts and movement glitches.
🌐 Multiplayer Sync (Animations)
- Flight Animation Fix for Other Players: Vanilla Minecraft did not reliably send a player's creative flight state to other clients. A new custom network packet (
ClientboundSyncFlightPacket) was created to forcefully notify nearby players when you start or stop flying. - New Player Tracking Sync (
onStartTracking): Added an extra check to ensure that if a friend teleports to you or enters your render distance, they will instantly receive your current flight state without delays. - "Stuck Pose" Fix (Remote Velocity): Fixed a bug where the game thought other players were always standing still mid-air (only showing the Idle hover animation). The mod now mathematically calculates the true velocity of remote players, unlocking forward flight and maneuvering poses.
- Boost Stage 2 Animation Sync (Multiplayer): Removed a hidden restriction that required the "W" key to be held for the Boost animations to activate. Since the server does not sync the "W" key, other players never saw you in Stage 2. A new packet (
ClientboundSyncBoostPacket) was created to perfectly broadcast your Boost usage, unlocking the advanced poses (Superman arms extended, Iron Man horizontal flight, etc.) for everyone on the server.
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