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Enhanced Flight

Transforms standard Minecraft flight into epic, physics-based superhero animations for both vanilla and modded gameplay.
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Enhanced Flight v1.0.2

File nameenhancedflight-1.0.2.jar
Uploader
CheatyBlackCheatyBlack
Uploaded
Aug 24, 2026
Downloads
32
Size
1.6 MB
Mod Loaders
Forge
File ID
8727949
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enhanced-flight-1661723:8727949")

Learn more about Curse Maven

What's new


🚀 Enhanced Flight 1.0.2 - The Epic Mechanics Update!

In this update, several mechanics have been rebuilt from the ground up to make the flight experience much more satisfying, immersive, and fully configurable for Modpack creators!

✨ New Features & Mechanics

  • 💨 Sonic Takeoff (Super Jump / Launch)
    • New mechanic to launch directly into flight mode. Hold the key on the ground to charge, and release to launch!
    • Fully Configurable Key: The takeoff key is no longer locked to "Shift". Added a customizable Keybind in the Minecraft Controls Menu (Category: Enhanced Flight).
    • Epic VFX and Sounds: Added spiral charging particles, soul fire at your feet, and a massive cloud burst with a jet trail upon launch.
  • 💥 Superhero Landing
    • The landing system has been completely remade! High-speed falls now create a true shockwave dealing configurable damage and knockback.
    • Dynamic VFX: Falling from great heights now generates smoke particles, ground cracks, and physical debris matching the exact block you landed on (e.g., stone particles on stone, wood particles on wood).
  • 🔨 Kinetic Destruction
    • The mechanic of breaking blocks by colliding at high speeds was rewritten server-side to never fail. You can now fly at absurd speeds and it will no longer "skip" blocks.
    • Full support for exact block IDs as well as tags (e.g., #minecraft:leaves).
  • 🔥 Overheat System
    • Flying in Boost mode now accumulates heat. If you reach the limit, boosting is temporarily disabled until the suit cools down.
  • ⚓ Grounded System (Combat)
    • Configurable duration (per armor) where the player temporarily loses flight capabilities upon taking damage. Perfect for balancing PvP/PvE.

🎨 HUD & UI Improvements

  • Complete HUD Redesign: The Takeoff and Overheat bars have been completely redesigned to perfectly match the Vanilla Minecraft UI style. Featuring dark borders, 3D highlights, and dynamic color gradients based on heat levels.
  • Moveable UI (New Client Config): Added the enhancedflight-client.toml file. Players can now move the Takeoff and Overheat bars using X and Y offsets to place them anywhere on the screen, preventing conflicts with other mods' UIs!

⚙️ New Configurations

  • Custom Speeds per Armor: Added the custom_speeds list to the config. Modpack developers can now define the exact base speed and boost speed for specific, individual armor pieces!
  • VFX & Sound Toggles: Players can now separately enable/disable Visual Effects (VFX) and Sound Effects for both Sonic Takeoff and Superhero Landing directly in the config.
  • The KubeJS and Data Pack instructions are now firmly anchored to the very top of the config file for easier reading.
  • Added practical formatting examples to all list overrides in the config (Speed, Landing, Grounded, Takeoff, etc.).

🐛 Bug Fixes

  • High-Speed Animation Fix: Core engine adjustment ensuring flight animations no longer break, stutter, or glitch when the player reaches extremely high flight speeds. The visuals remain 100% fluid!
  • Landing Hitbox: The Superhero Landing no longer deals absurd damage to entities far below you (e.g., hitting underground mobs when landing on a roof). The hitbox now properly respects horizontal limits.
  • Landing Trigger: Fall impact logic now works flawlessly even if the player disables flight mid-air and falls the rest of the way.
  • Creative Flight Fix: Mod physics, restrictions, and energy costs no longer wrongly apply to or break Vanilla Creative Mode flight.
  • Boost Synchronization: Added ServerboundBoostPacket, ensuring the server instantly registers when the client activates Boost, eliminating desyncs.

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