Engie's Chaos

A mod originally developed by DevEngie on a different platform. A continuation of All About Engie by EngieGames.
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Engie's Chaos v27.58.61

File nameengies_chaos-27.58.61-neoforge-1.20.4.jar
Uploader
EngieGamesEngieGames
Uploaded
Oct 9, 2026
Downloads
6
Size
184.5 MB
Mod Loaders
NeoForge
File ID
9104650
Type
R
Release
Supported game versions
  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:engieschaos-1388841:9104650"

Learn more about Curse Maven

What's new

Changes

  • Added a button in the config to toggle Photosensitivity mode.
    • This basically turns off the custom lightning flashes for the player.
  • Updated game rule names to be more accurate with the change to lore mode's game rule name.
  • Updated some game rule descriptions.
  • Super Doomsdays and harder variants now have a 35% chance to retrigger missile spawns, rift spawns, and horde spawns immediately after triggering them the first time WITHOUT True Chaos enabled.
    • For anyone wondering, the limit is easily reached with Avalanches and Spikes so this makes them allow to try and hit that limit.
    • Also, these chances are guaranteed WITH True Chaos enabled.

Fixes

  • Fixed Lightning from both Heavy Lightning and Extreme Lightning gamerules not spawning. // GitHub Issue #38
    • Do note that I have no official way of currently getting only one set of lightning to spawn when with other players. It feels more fun having it like this though.
  • Fixed Engie's Chaos // Super Doomsday Toggle having a typo in "Doomsday" for the game rule machine.
  • Fixed some game rules being extremely vague.
  • Fixed Super Doomsdays, The Ends, and Engie's Wraths not giving out their proper advancements.
  • Fixed Enraged Zombies traders being bigger than a player.

Reminder!

  • IF YOU FIND ISSUES, PLEASE REPORT THEM ON THE GITHUB! // GitHub Issues Page
  • There is an official resource pack for the mod that can be downloaded from here or here!

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