Engie's Chaos

A mod originally developed by DevEngie on a different platform. A continuation of All About Engie by EngieGames.

File Details

Engie's Chaos 21.50.52

  • R
  • Jul 10, 2026
  • 84.70 MB
  • 5
  • 1.19.4
  • Forge

File Name

engies_chaos-21.50.52-forge-1.19.4.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:engieschaos-1388841:8403924")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes

  • Engie's Wrath is no longer a set time and is randomized like the rest (unless it rolls the 1 in 525 chance).
  • Engie's Wrath beginning cooldowns are now randomized between 5 & 8 seconds for more variety.
  • During Doomsdays, mobs will no longer fight each other.
    • Sorry DevEngie, but it's more fun if the mobs come charging at you.
  • Super Doomsdays, The Ends, and Engie's Wraths will now enable the spawning for Nightmare mobs.
  • The Ends and Engie's Wraths now enable the spawning for Insanity mobs.
  • New hostile mob type!
    • You better have good hearing and eyesight.
  • Nerfed mob difficulty hp.
    • The multiplier for normal difficulties no longer does a x2.5 HP so the mob HP doesn't feel extremely unfair.
    • If you're doing pickaxe only, pickaxes will deal 25% extra damage to make it easier on yal.
  • Outraged, Biblically, Monstrosity, Hostile Engies, Hostile Doomsdays, Hostile Super Doomsdays, and Hostile The Ends now have their hp reduced.
  • Traders that fully die will now -1 to the total count of the despawn threshold.
    • If an xEngieGames during EngiePoc does die fully, he just gets respawned.
  • New EngiePoc changes.
    • The user will no longer be forced to do a 1 HP run. You'll get 10 HP now for EngiePoc.
    • The difficulty is no longer always maxed out at 525,000.
    • If you want to, ruin EngiePoc yourself. Make it 100x more difficult with this version. I would LOVE to see a full run of this.
    • True Hardcore lives are no longer maxed out at 25 permanetly.
    • If you do end up doing a 1 HP run & do the max difficulty, it will be permanently nighttime. Of course there will be a check for if 20 minutes passed so you can get +1 to your day count and a chance at getting ENGIE'S WRATH. This will not work when ENGIE'S WRATH is occurring though.
  • Join message no longer includes EngieLib so people don't get confused what what mod is doing the join message.
  • Gave Nightmare and Insanity versions of all the hostiles somewhat unique Xaero's Minimap icons.
  • Gave Doomsday Sub Disasters invisible Xaeros Minimap icons to remove some clutter.
  • Updated Death/Big Sharko Xaero's Minimap icons to be up to date with their model.

Fixes

  • Fixed a bug where certain users wouldn't have their Doomsday alive status set to "true".
  • Fixed a strange bug where if you used a goblet before dying and respawning you would get softlocked.