File Details
Engie's Chaos 21.50.52
- R
- Jul 10, 2026
- 84.74 MB
- 5
- 1.19.2
- Forge
File Name
engies_chaos-21.50.52-forge-1.19.2.jar
Supported Versions
- 1.19.2
Curse Maven Snippet

- Engie's Wrath is no longer a set time and is randomized like the rest (unless it rolls the 1 in 525 chance).
- Engie's Wrath beginning cooldowns are now randomized between 5 & 8 seconds for more variety.
- During Doomsdays, mobs will no longer fight each other.
- Sorry DevEngie, but it's more fun if the mobs come charging at you.
- Super Doomsdays, The Ends, and Engie's Wraths will now enable the spawning for Nightmare mobs.
- The Ends and Engie's Wraths now enable the spawning for Insanity mobs.
- New hostile mob type!
- You better have good hearing and eyesight.
- Nerfed mob difficulty hp.
- The multiplier for normal difficulties no longer does a x2.5 HP so the mob HP doesn't feel extremely unfair.
- If you're doing pickaxe only, pickaxes will deal 25% extra damage to make it easier on yal.
- Outraged, Biblically, Monstrosity, Hostile Engies, Hostile Doomsdays, Hostile Super Doomsdays, and Hostile The Ends now have their hp reduced.
- Traders that fully die will now -1 to the total count of the despawn threshold.
- If an xEngieGames during EngiePoc does die fully, he just gets respawned.
- New EngiePoc changes.
- The user will no longer be forced to do a 1 HP run. You'll get 10 HP now for EngiePoc.
- The difficulty is no longer always maxed out at 525,000.
- If you want to, ruin EngiePoc yourself. Make it 100x more difficult with this version. I would LOVE to see a full run of this.
- True Hardcore lives are no longer maxed out at 25 permanetly.
- If you do end up doing a 1 HP run & do the max difficulty, it will be permanently nighttime. Of course there will be a check for if 20 minutes passed so you can get +1 to your day count and a chance at getting ENGIE'S WRATH. This will not work when ENGIE'S WRATH is occurring though.
- Join message no longer includes EngieLib so people don't get confused what what mod is doing the join message.
- Gave Nightmare and Insanity versions of all the hostiles somewhat unique Xaero's Minimap icons.
- Gave Doomsday Sub Disasters invisible Xaeros Minimap icons to remove some clutter.
- Updated Death/Big Sharko Xaero's Minimap icons to be up to date with their model.

- Fixed a bug where certain users wouldn't have their Doomsday alive status set to "true".
- Fixed a strange bug where if you used a goblet before dying and respawning you would get softlocked.