Enemy Extreme

New enemy types with abilities

File Details

v2.0.0 - Update

  • R
  • May 9, 2026
  • 62.28 KB
  • 22
  • 1.20.1
  • Forge

File Name

enemy-extreme-2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enemy-extreme-1502752:8060587")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

📜 Enemy Extreme - Changelog

🆕 New Content

💀 Skeleton Variants

  • Tank Skeleton: Extremely durable (60 HP), equipped with a full set of Iron Armor and an Iron Sword.
  • Machine Gun Skeleton: Fires arrows at an insane rate of 20 shots per second (1-tick rate). Wears dark green camouflaged leather armor.
  • Sniper Skeleton: Strikes with perfect precision and high-velocity arrows from up to 40 blocks away. Equipped with a Power V Bow.
  • High Damage Skeleton: Equipped with a Diamond Chestplate. His arrows deal massive armor-piercing damage (~15 HP per hit).
  • Fire Skeleton: Sets targets and blocks on fire. Wields a bow and carries a Flint and Steel in his off-hand for visual distinction.

🥚 Items & Creative Menu

  • Spawn Eggs: Added unique spawn eggs for all 5 skeleton variants with custom color patterns.
  • Creative Tab: All new spawn eggs are properly categorized in the "Enemy Extreme" tab.

🛠️ Systems & AI

  • Natural Spawning:
    • All new skeletons now spawn naturally in the Overworld.
    • Extreme Darkness Rule: They only spawn in locations with a light level of less than 2 (deep caves or pitch-black nights).
    • Biome Specialization: Fire Skeletons spawn more frequently in hot biomes (Deserts, Savannas, etc.).
  • AI Tuning: Ranged combat AI has been individually tuned for each variant (fire rate, distance, accuracy).
  • 🚫 Feature Removal: The Sunburn Protection feature has been removed. All skeletons will now burn in sunlight like regular skeletons.