Enemy Extreme

New enemy types with abilities
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Description

This mod adds new vanilla enemys without being too over-the-top.

 

 

️🚪 Door Breaking - Every Extreme Zombie is able to actively attack and break wooden doors.
🧟 Alliances - All Extreme variants are allied with each other and do not infight.
🛏️ Spawn Conditions - They spawn normally in the world just like other monsters during the night or in dark areas (light level below 2). They are not restricted to any specific biomes and can spawn globally.

 

 

Tank Zombie

Equipment & Ability - Spawns wearing a full set of Iron Armor and wields a Stone Sword. He can take a massive beating and hits very hard.

Stats - 40 Health (double the normal amount), 10 Armor points, 6 Attack Damage.

Weakness - He is significantly slower than a normal zombie.

 

Sniper Zombie

Equipment & Ability: Spawns equipped with a Bow and attacks from a distance, behaving similarly to a Skeleton.

Stats: 20 Health, increased movement speed, 3 Attack Damage in melee.

 

Lava Zombie

Equipment & Ability: Carries a Lava Bucket in its offhand. If you get too close (within an 8-block range), it will swing the bucket and instantly set you on fire for 10 seconds, simulating throwing lava at you. This attack has a cooldown, so it cannot spam it constantly.

 

Ender Zombie

Equipment & Ability: Holds an Ender Pearl. If you are too far away from it (or if you try to run away/climb up a pillar to escape), it will teleport directly to you—accompanied by the classic Enderman teleport sound.

 

Fire Zombie

Equipment & Ability: Wields Flint and Steel and is 100% immune to fire damage. When it hits you in melee combat, it sets you on fire for 5 seconds.

 

Fisherman Zombie

Equipment & Ability: Carries a Fishing Rod. It uses the rod to "hook" you from a distance, violently pulling you up into the air and dragging you toward it.

Stats: 20 Health, 3 Damage, slightly increased movement speed.

 

Ice Zombie

Equipment & Ability: Carries a block of Ice. When it hits you, it inflicts the "Slowness III" effect for 5 seconds. This makes it extremely difficult to run away from it or the rest of the zombie horde.

 

Extreme Baby Zombie

Ability: It is tiny, has a very small hitbox, and is extraordinarily fast. It is a deadlier, extreme version of the regular Baby Zombie.

Stats: Very high movement speed (0.30 - the fastest in the mod) and deals 2 Damage.

 

Tank Skeleton

Equipment & Ability – Wears a full set of Iron Armor and wields an Iron Sword. He can take a massive beating and deals heavy damage in melee combat.
Stats – 60 Health (3x the normal amount), 10 Armor points, high melee damage.
Weakness – He is significantly slower than a normal skeleton or zombie (Movement speed: 0.15).
Spawning – Everywhere in the Overworld, but only in absolute darkness (Light level < 2).

 

Machine Gun Skeletion

Equipment & Ability – Wears dark green Leather Armor and carries a bow. He functions as a mobile minigun, firing an arrow every tick (every 0.05s).
Stats – 20 Health, extreme fire rate (20 arrows per second).
Weakness – To balance the fire rate, his arrows deal only minimal damage (0.5D) per hit.
Spawning – Everywhere in the Overworld, only in absolute darkness (Light level < 2).

 

Sniper Skeletion

Equipment & Ability – Carries an enchanted bow (Power V). He has an enormous field of view and fires with perfect accuracy and extremely fast arrows.
Stats – 20 Health, 40 blocks view distance (twice as much as normal).
Weakness – He has normal HP and normal speed; he is vulnerable in melee combat.
Spawning – Everywhere in the Overworld, only in absolute darkness (Light level < 2).

 

High Damage Skeleton

Equipment & Ability – Wears a Diamond Chestplate and carries a bow. His arrows are technologically enhanced and deal massive piercing damage.
Stats – 20 Health, extreme arrow damage (2.5x multiplier + 5 bonus damage – approx. 15 HP per hit).
Weakness – He fires at normal speed and has no head or leg armor.
Spawning – Everywhere in the Overworld, only in absolute darkness (Light level < 2).

 

Fire Skeleton

Equipment & Ability – Carries a bow and a flint and steel in his off-hand. His arrows set targets on fire for 100 seconds and ignite flammable blocks in the vicinity upon impact.
Stats – 20 Health, causes large-scale fires and continuous fire damage.
Weakness – Without flammable blocks or targets, he is a normal skeleton; he is not immune to his own fire.
Spawning – Specifically in hot biomes only in absolute darkness (Light level < 2).

 

 


Tjopix

The Enemy Extreme Team

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