EE Beta 1.13 (GeckoLib Required!)
Curse Maven Snippet
What's new
1.13
The Oceanic Update!
Led by the Gladius in the previous release, several new sea mobs make their way into Enemy Expansion!
Angler
A small but swift menace of the seas, these frightening, aggressive little guys will turn invisible when attacked and panickedly swim away - Not that it does them much good, as their prey-attracting bulbs give away their location! Despite their speed, they maintain low health pools, and can be dispatched quickly with good gear. Whilst typically unpleasant to be around, they especially love the taste of Drowned flesh, and just might assist you in battle should the circumstances befit them! They can be found in all Deep Oceans besides Warm ones.
Kelpie
Harrowing behemoths of the depths, Kelpies can drag you down to the bottom of the sea with their extending tongues. If hurt, it will summon speed-boosted Drowned to try and dispatch of you as it attempts to regain it's composure. Don't lose sight of it and manage it's minions for the chance at earning a Heart of the Sea!
Piecrab
Although outwardly tough, if a Piecrab is hurt enough, it'll eventually leave you alone! They're good swimmers, and allow whatever monster rides it to make chase towards you rather effectively! They can be killed for a Crab Pie, which grants Resistance briefly when eaten cooked.
Senior
The biggest, eldest Zombie of the mod has been revised notably! They are now fully knockback resistant and slightly slower than before, but with a longer adrenaline boost when hurt. If damaged below half health, they'll enter a 'pinch mode' where they retain Strength and Speed buffs permanently, forcing you to take them even more seriously as a threat than before.
- Renamed some textures
- sprinter_zombie.png -> sprinter.png
- slugger_zombie.png -> slugger.png
- senior_zombie.png -> senior.png
- equestrian_zombie.png -> equestrian.png
- wasp_redux.png -> wasp.png
- Certain mobs now spawn with Varying Speeds (varying_speeds tag + misc config option)
- Skeletons now have a chance of switching to a melee weapon when hurt
- Sprinters and Equestrians now only spawn their angry particles to indicate having recovered from their stunning/panic if they're no longer in those respective states
- Wasps now only clear the Swift Flight effect from themselves when hurt rather than all effects (For Bumblezone compat purposes)
- Petrimen no longer have a delay on their attack
- Gladilads now prioritize and target Drowned over Players
- Gladilads' replacement procedure now only takes effect on squids that spawn at night
- Gladilad replacing is now far rarer by default
- Senior's texture name has been changed to 'senior_calm', accompanied by 'senior_angry' for their new pinch mode
- Undead Speedup Burning now bound to a tag
- Goblins now all use their legal names
- Fixed Petriman attack not playing
- Removed redundant Vampire replacement procedure that was continuing to spawn skeletons with headbiters occasionally
- Spectres now spawn in Soul Sand Valleys
- Expanded the Slugger, Senior and Equestrians' hitboxes
- Drowned with the Conduit Power effect now also gain Swift Flight if they're targeting a mob for attack - If they're hurt, they're knocked back and lose all effects
- Added disabled-by-default Illager Replaces Villagers config option
- Vampires can no longer be set on fire with Flint and Steel, as they were always right-clickable, even when attempting to attack with ranged items
- Cinders no longer utilise an animated attack, instead dealing contact damage immediately so as to make them more of a threat
- Cockatrice now shed feathers when hurt (visual effect)
- Chickens struck by lighting now turn into Cockatrice
- Goblin Hurt procedure has now been split into multiple procedures to try and isolate what part of it is causing crashes on 1.19
- Added despawn check to mob spit particles to hopefully stop them from crashing 1.19
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

