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Endurance

Adds a status effect that will save you from dying and (barely) keep you alive.

File Details

Endurance 2.0.0+1.21.9-beta

  • B
  • Nov 29, 2025
  • 65.78 KB
  • 5
  • 1.21.10+1
  • Fabric

File Name

endurance-2.0.0+1.21.9-beta.jar

Supported Versions

  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Fabric

modImplementation "curse.maven:endurance-1382884:7273259"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Bug fixes

  • Fixed a bug where bleeding point immediately starts to lose after mending is stopped.
  • Fixed the bug where a chestplate with Undying enchantment doesn't break after triggering the enchantment and consuming all durability.

Balance

  • Remade effects for each amplifier of Deep Wound:
    • Reduces the time it takes to lose all bleed point by 2s
    • Reduces the time it takes to fully mend by 1s
  • Adjusted Undying enchantment:
    • Lowered the weight of appearing.
    • Consumes max durability on trigger: 10% -> 10/9/8%
  • You now gain Endurance III from enchanted golden apples, Endurance II from golden apples, and Endurance I from any other food.

Breaking changes

  • Removed player's basic ability to gain Endurance upon killing a mob.
  • Added an enchantment Borrowed Life, see the Wiki page for more information.

MISC

  • Added a warning for when a chestplate will break the next time it triggers Undying enchantment.
  • Changed some logic so it can identify the source item stack of an Endurance effect.