Description
This mod adds 2 new status effects that are inspired by Dead by Daylight. These status effects only apply to players for now.
An enchantment Undying and some potions are also added that can give you the Endurance effect.
This comes with a 32x resource pack for the textures in this mod. You can use it if you are using any 32x resource packs. Click here to download.
You can add this mod as a dependency and access the status effects in your code. The set up process is at the bottom.
Here are the simplified descriptions of the 2 status effects. For detailed explanation, please visit Wiki.
Endurance
Prevents fatal damage once, leaving you at 1 HP and applying Deep Wound. Removes all other Endurance effects.
Does not trigger if you already have Deep Wound.
Obtainable from
- Eating food
- Undying enchantment
- Potion of Endurance
- Killing mobs
For each amplifier
- You will gain Deep Wound with the same amplifier of this status effect.
Deep Wound
Removes all other status effects and applies 20 Bleed Points. Lose 1 point/sec, dies when all bleed points are lost.
Taking damage increases loss speed and can cause instant death after multiple hits.
Sprinting, eating, and drinking slows down bleeding. Increasing mending progress, taking damage or damaging mobs pauses bleeding.
Health restoration is converted to mending progress, conversion rate is increased when sneaking. Remaining still and sneaking will gradually increase mending progress.
Mending progress is gradually lost if it does not increase within 5 seconds.
Reaching 20 mending progress removes Deep Wound, converting a portion of remaining bleed point into Absorption and granting Regeneration IV + Speed I for 2.5s.
While suffering from Deep Wound, your vision will slowly fade. This can be turned on/off using this command /endurance showVignette true/false.

- Orange frames = Mending progress
- Red hearts = Bleed points
Obtainable from
- Triggering Endurance effect
- Potion of bleeding
For each amplifier
- Bleeding speed +8%
- Mending speed +12%
Set up
If you want to access the status effects in your own mods, follow this set up to depend your mods on this mod.
repositories {
maven {
url = "" rel="noopener nofollow" target="_blank">https://api.modrinth.com/maven"
}
}
dependencies {
modImplementation "maven.modrinth:deep-wound:{the_version}"
}
The version is in format x.y.z+[mc_version] e.g. 1.0.0+1.21.7.
After that, you can access the status effects from the EnduranceEffects class. For example:
player.addStatusEffect(new StatusEffectInstance(EnduranceStatusEffects.ENDURANCE, 200);
Plan
- Add bleeding particles (procastinating).
Other
Yes you can include this mod in your modpacks.
Yes you can use this mod as a dependency.
Yes you can post your mods that depend on this mod on mod platforms.
Yes you can freely use the textures in this mod.
Yes you can make the resource pack better and post it although I don't think anyone has got nothing better to do than doing this.
No you cannot copy my code and post it somewhere else under your name.
No you cannot post this mod on other platforms under your name.
No you cannot modify this mod and claim it is yours.
No I will not backport to older versions.
No I will not learn forge/neoforge modding I'm lazy sorry.
This mod is made for fun, and I wouldn't say it's stable, yet. If there are any issues, please report it through my Email heinokchow314@gmail.com or through Github.