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Endless-Inventory Refined Integration

Integration between Endless Inventory and Refined Storage.
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xmly_endless_refined-forge-1.20.1-2.0.0.jar

File namexmly_endless_refined-forge-1.20.1-2.0.0.jar
Uploader
xmlySUMxmlySUM
Uploaded
Oct 10, 2026
Downloads
12
Size
821.6 KB
Mod Loaders
Forge
File ID
9118325
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:endless-inventory-refined-integration-1713195:9118325")

Learn more about Curse Maven

What's new

2.0.0

Refined Storage

  • A portable grid with no storage disk opens on the player's Endless Inventory instead of refusing to work. A grid with a disk behaves as it did.
  • A whole network can draw on it too: an External Storage bus pointed at a Security Manager offers the Endless Inventory of the first player that manager gives every permission to. The bus is what puts the manager on the network, so nothing else has to be placed.
  • The Endless Inventory panel is kept off the grid screen, which shows the same contents.

Endless Inventory as inventory space

  • Items picked up into the part of the inventory the hotbar is not showing are swept into the Endless Inventory. Only passively gained items: anything moved around inside a GUI is left alone, so shift-clicking cannot be undone behind the player's back.
  • Items that fit nowhere go to the Endless Inventory rather than onto the ground.
  • Slots a hotbar row is showing are never touched by either.

Items keep what they carry

  • Enchantments, custom names, potion contents and Forge capability data survive both into the store and on the way to the screen. Previously the tag was dropped on the wire and capability data was never carried at all.

Multi-group hotbar

  • The nine slots become up to four groups of nine, selectable across the thirty-six inventory slots.
  • Ctrl+1..9 show pages of a table of eighty-one Endless Inventory items.
  • Ctrl+0 swaps the hotbar between the player's own inventory and their ender chest. A death or a logout puts the ender chest's contents back first.
  • A layout key cycles how the groups are drawn, and a nine by nine panel over container screens shows the whole table: right-drag to move it, shift-click a cell to take an item off the hotbar.
  • Not compatible with the standalone QuadHotbar mod, which patches the same instruction. When it is present the hotbar switches itself off rather than failing to start.

A panel you can move

  • The Endless Inventory panel beside a container screen can be dragged by its frame, and comes back where it was left.

Fixes

  • A dedicated server no longer crashes when the panel is opened.
  • Closing the crafter no longer hands over the crafted result along with the ingredients.
  • A recipe transfer no longer leaves the client drawing a crafter the server does not have.
  • Clicking an item no longer destroys it, and shift-clicking no longer duplicates it.
  • Moving items quickly no longer sends the whole inventory over the network each time.

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