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Endfield Industry

This is a mod that adds the Integrated Industries facilities from the game "Arknights: Endfield" into "Minecraft".
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1.3.0-1.20.1-beta-Fabric

File namearknights_endfield-1.3.0-1.20.1-beta.jar
Uploader
BeiShanairBeiShanair
Uploaded
Oct 16, 2026
Downloads
2
Size
3.8 MB
Mod Loaders
Fabric
File ID
9205037
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:endfield-industry-1364504:9205037"

Learn more about Curse Maven

What's new

2026-10-15

  • 完善了一些工业设备的配方
  • Improved some recipes of industrial equipment
  • 添加了赤铜瓶以及相应的瓶装流体
  • Added Cuprium Bottle and corresponding bottled fluids
  • 截至当前,模组v1.3.0-beta-Fabric正式封包
  • As of now, the mod v1.3.0-beta-Fabric is officially packaged

2026-10-14

  • 为各矿脉方块添加了相应的合成配方
  • Added corresponding crafting recipes for each ore vein block
  • 为种植机、灌装机添加了流体模式,并修改了它们的配方
  • Added fluid mode for Planting Unit and Filling Unit, and modified their recipes
  • 补充了控制终端的贴图
  • Added textures for Control Terminal
  • 新增了管道桥、管道分流器、管道汇流器三种管道设备,它们的逻辑与传送带类似
  • Added three new pipeline devices: Pipeline Bridge, Pipeline Splitter, and Pipeline Converger. Their logic is similar to conveyor belts.

2026-10-13

  • 完善了帕秋莉手册的部分内容
  • Improved some contents of the Patchouli manual
  • 修正了全局仓储系统的GUI
  • Fixed the GUI of the global storage system
  • 补充了拆解机、水驱矿机的贴图
  • Added textures for Separating Unit and Hydro Mining Rig
  • 新增了紫晶晶簇、蓝铁晶簇和源石晶簇三种晶簇方块,它们会随机生成在相应的矿脉方块上方
  • Added three new crystal druse blocks: Amethyst Druse, Ferrium Druse, and Originium Druse. They will randomly generate above the corresponding ore vein blocks.

2026-10-12

  • 完善水驱矿机、精炼炉、天有烘炉、反应池、扩容反应池的REI适配
  • Improved REI adaptation for Hydro Mining Rig, Refining Unit, Forge of the Sky, Reaction Pool, and Expanded Reaction Pool
  • 按照原作游戏调整了精炼炉的部分配方
  • Adjusted some recipes of Refining Unit according to the original game
  • 完善了天有烘炉、反应池相关配方
  • Improved recipes related to Forge of the Sky and Reaction Pool
  • 增加了反应池GUI上输出槽的悬浮文本
  • Added floating text for the output slot on the Reaction Pool GUI

2026-10-11

  • 修改了精炼炉的部分逻辑,现在切换到非流体模式下,所有流体槽中的流体将会被清空
  • Modified some logic of Refining Unit. Now, when switching to non-fluid mode, all fluids in the fluid slots will be cleared.
  • 控制终端现在也支持以供电桩(含息壤供电桩)作为电力运输的起点
  • The Control Terminal now also accepts Electric Pylons (including Xiranite Pylons) as the start point of a power transport link
  • 控制终端的所有提示文本改为使用语言文件,并补齐了中英文本地化
  • All messages of the Control Terminal now come from language files, with complete English and Chinese localizations

2026-10-10

  • 更新了精炼炉、采种机的贴图
  • Updated the textures of Refining Unit and Seed-Picking Unit

2026-10-09

  • 更新了水泵、二型耐酸水泵、流体管道、储液罐、废水处理机、反应池、扩容反应池的贴图
  • Updated the textures of Fluid Pump, Acid-Resistant Fluid Pump Mk II, Fluid Pipeline, Fluid Tank, Wastewater Treatment Unit, Reaction Pool, and Expanded Reaction Pool

2026-10-08

  • 正式迭代物品贴图V1.0,优化了部分贴图的材质
  • Officially iterated item textures V1.0, optimizing the materials of some textures
  • 新增了一些物品
  • Added some new items
  • 更新了息壤供电桩、息壤中继器、配件机、天有烘炉的贴图
  • Updated the textures of Xiranite Pylon, Xiranite Relay Tower, Fitting Unit, and Forge of the Sky

2026-09-20

  • 添加了废水处理机,并配置了相应的GUI界面和逻辑
  • Added Wastewater Treatment Unit, and configured the corresponding GUI interface and logic
  • 优化了反应池流体槽的渲染逻辑,现在根据流体实际储量渲染流体高度,而不是直接绘制整个格子
  • Optimized the rendering logic of the fluid slots in the Reaction Pool. Now, the fluid height is rendered based on the actual amount of fluid stored, rather than directly drawing the entire slot.

2026-09-16

  • 添加了二型耐酸水泵,并配置了相应的GUI界面和逻辑
  • Added Acid-Resistant Fluid Pump Mk II, and configured the corresponding GUI interface and logic
  • 为水泵和二型耐酸水泵添加了电网相关的逻辑
  • Added power grid related logic for Fluid Pump and Acid-Resistant Fluid Pump Mk II
  • 修改了水泵和二型耐酸水泵的GUI绘制逻辑,现在它们会根据抽取到的流体类型渲染不同的材质,而不是硬编码
  • Modified the GUI rendering logic of Fluid Pump and Acid-Resistant Fluid Pump Mk II. Now they will render different textures based on the type of fluid extracted, rather than being hardcoded.

2026-09-15

  • 添加了天有烘炉,并配置了相应的GUI界面和逻辑
  • Added Forge of the Sky, and configured the corresponding GUI interface and logic
  • 修复了水泵相关逻辑
  • Fixed the logic related to Fluid Pump

2026-09-14

  • 添加了拆解机,并配置了相应的GUI界面和逻辑
  • Added Separating Unit, and configured the corresponding GUI interface and logic
  • 配置了正确的水泵模型
  • Configured the correct model for Fluid Pump

2026-09-09

  • 修复了日志中出现的大多数警告信息
  • Fixed most of the warning messages that appeared in the logs
  • 完整构建反应池相关逻辑,并改进了反应池的GUI界面
  • Completed the construction of the Reaction Pool related logic and improved the GUI interface of the Reaction Pool

2026-09-08

  • 完善了手册流体的部分说明
  • Improved some explanations in the manual Fluid section
  • 添加了息壤供电桩、息壤中继器,其工作原理与供电桩、中继器类似
  • Added Xiranite Pylon and Xiranite Relay Tower, which work similarly to Electric Pylon and Relay Tower

2026-09-07

  • 为剩余的工业设备GUI添加了能量槽的渲染
  • Added rendering of energy slot for the remaining industrial equipment GUIs
  • 合并了一些GUI贴图,提高复用性
  • Merged some GUI textures to improve reusability
  • 修复了自定义配方出现Unknown recipe category警告的问题
  • Fixed the issue of Unknown recipe category warning appearing for custom recipes
  • 为一些工业设备添加了Minecraft相关的配方,详情参见REI/JEI
  • Added Minecraft related recipes for some industrial equipment, see REI/JEI for details

2026-09-06

  • 添加了壤晶废液、惰性壤晶废液、芽针溶液、锦草溶液和液化息壤五种流体
  • Added five fluids: Xircon Effluent, Inert Xircon Effluent, Yazhen Solution, Jincao Solution, and Liquid Xiranite
  • 完善了水驱矿机的逻辑,它的输入位置在上方
  • Improved the logic of Hydro Mining Rig, its input position is on the top
  • 修改了精炼炉GUI的绘制逻辑,现在在流体模式下,GUI上将额外绘制两个罐体背景;非流体模式下则没有
  • Modified the drawing logic of the Refining Unit GUI. Now, in fluid mode, two additional tank backgrounds will be drawn on the GUI; in non-fluid mode, they will not be drawn.

2026-09-05

  • 储液罐现在通过获取流体的类型来渲染不同颜色的材质,而不是硬编码
  • The Fluid Tank now renders different colored textures based on the type of fluid it contains, rather than being hardcoded.
  • 供电桩、中继器顶端渲染的线现在是黄-淡蓝-黄的渐变色,而不是单一的黄色
  • The top-rendered lines of Electric Pylon and Relay Tower are now a gradient of yellow-light blue-yellow, rather than a single yellow color.

2026-09-03

  • 将精炼炉、采种机、配件机的模型修正为公测版本的模型
  • Corrected the models of Refining Unit, Seed-Picking Unit, and Fitting Unit to the public beta version models
  • 贴图尚未修改,上线版本将会修正贴图,但动画相关内容后续版本再补足
  • The textures have not been modified yet. The textures will be corrected in the online version, but the animation-related content will be supplemented in subsequent versions.
  • 添加水驱矿机及相关逻辑,模型目前未绘制贴图,后续补足
  • Added Hydro Mining Rig and related logic. The model has not been textured yet, and will be supplemented later.

2026-09-01

  • 所有工业设备的渲染距离调整完成
  • All industrial equipment rendering distances have been adjusted
  • 发现全局仓储系统的一个bug,待修复
  • Found a bug in the global storage system, pending fix
  • 添加了流体模式的切换开关,并补充了悬浮文本
  • Added a toggle switch for Fluid Mode and supplemented the floating text

2026-08-31

  • 优化了帕秋莉手册的翻译内容
  • Optimized the translation content of the Patchouli manual
  • 添加了赤铜矿的世界生成
  • Added world generation for Cuprium Ore
  • 新增沉积酸流体,性质与污水类似,生物在其中会受到伤害;并添加了沉积酸湖泊的世界生成
  • Added a new fluid Precipitation Acid, which has properties similar to Sewage, and Living Entity can be harmed in it; and added world generation for Precipitation Acid Lakes.

2026-08-01

  • 调整工业设备的渲染距离,现在默认渲染距离为256,并且可以在配置文件中使用equipmentRenderDistance修改
  • Adjusted the rendering distance of industrial equipment. The default rendering distance is now 256, and it can be modified in the configuration file using equipmentRenderDistance.

2026-07-31

  • 修正帕秋莉手册重复给予的问题,同时模组原先给予物品的逻辑改为数据驱动
  • Fixed the issue of Patchouli giving items repeatedly, and changed the logic of the mod originally giving items to be data-driven

2026-07-30

  • 现在传送带可以通过配置文件中的beltRenderLayer参数修改渲染层级,默认渲染层级为translucent,如果想降低渲染消耗,请将其改为cutout
  • Now Belt can modify the rendering layer through the beltRenderLayer parameter in the configuration file. The default rendering layer is translucent. If you want to reduce rendering consumption, please change it to cutout.

2026-07-11 ~ ??

  • 搓模型中
  • Modeling in progress

2026-07-10

  • 完成反应池的初步设计,准备后续实装
  • Completed the preliminary design of Reaction Pool, ready for subsequent implementation

2026-06-22

  • 头脑风暴中,设计猜想反应池的运作逻辑
  • Brainstorming, designing the conjectured operation logic of Reaction Pool

2026-06-15

  • 测试帕秋莉手册相关内容,准备实装
  • Test the contents of the Patchouli, ready to implement
  • 由于某种原因,开发进程进入停滞阶段,可能需要到7月中旬才能继续开发工作
  • Because of some reasons, the development process has entered a stagnation stage, and it may take until July 2026 to continue the development work