*** ShetiPhianCore Required! ***
This mod adds Dimensional Liquid Tanks.
Tanks
Dimensional liquid tank. Contents are accessible from any other of the same color and network.
Use dyes on the bands to change colors. Unique bands, unique contents.
Storage can be expanded, and made private or team access.
Upgrades are applied by a Shift+Right-click with an item.
An Enderpearl or Endereye will add storage space. 8 and 16 buckets respectively, up to 256 buckets.
A Piston speeds up fluid transfur. Up to 4 buckets a sec.
A Diamond will make it a private network. An Emerald will make it a team network.
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Private network (not locked by default but changeable in config) allows color codes unique for each player.
For example everyone can use red-white-red color on a private network and have different tank contents.
Team network functions like private network but for players on a team: FTB(<1.17) or Minecraft Scoreboard(<1.18) or ShetiPhianCore(1.16+).
Buckets
Buckets link to tanks and thus are used to store or place liquid remotely.
Shift+Right-Click on a tank with a bucket to link them.
Submit localization files on github.
Do not post bugs in the comments, use the Issue Tracker.
I have a small request: Is it possible to add a config option to reverse the placing behavior of the bucket? IE make it possible to place liquid without having to sneak
In reply to thefish548:
I like the concept, but using configs is a bit cumbersome. I'll use the tool mode system from Terraqueous.
That will enable on the fly changes. between Normal, Inverted, Pickup Only, and Place Only.
In reply to thefish548:
Bucket modes are in the newest builds
In reply to ShetiPhian:
Amazing
:)
I can't seem to get Ender Buckets working, I linked the bucket to a chest, but it does not want to store or place any liquids, is there any special trick to it?
Currently running EnderTanks version 1.10.0 on Minecraft version 1.17.
In reply to Darkalius87:
I have encountered the same issue, and I have reported it to this mods issue tracker on GitHub. Hopefully it gets fixed
In reply to Darkalius87:
It was working with Forge 37.0.73
The wonderful uncertainty of a Forge beta; is it intentionally broken and I need to hunt down why, or it it accidently broken and I'd be wasting my time trying to find out how to fix it.
How do you get the tanks to pump out automatically? Right clicking says the pump is able to do 250mB, is that input or output?
In reply to Cubby989:
Apply a redstone signal. (a pulsing orange band will appear on all four sides)
While powered, Tanks will pull from fluid inventories touching the top (closest to the pulsing band), and will expel into fluid inventories on the bottom.
By default the rate is 250mB, and you can upgrade that with pistons. (First one makes it 1000mB, and each one after that adds another 1000mB, up to 4000mB)
In reply to ShetiPhian:
So I should be able to just stick a block of redstone next to it, right?
In reply to Cubby989:
Yep; Anything that provides a redstone signal to the block will work.
When you see the texture changes you know the pump is active.
Dear all
I found this mod to be less useful than hoped. My forge version is 1.12.2 and I thought it might be a nice interesting addition to Ender IO. It was a disaster.
On my games when I play I like to do a first generation basic build for power called Infinite lava.
You need a buildcraft pump and 4 redstone engines. This will gather your lava for Ender tank number one. I used golden fluid pipes and in 1.12 forge game version in the badlands gold is super plentiful. Anywise the old Ender storage tanks have this knob on the front face and using a buildcraft wrench you can flip it. it has a blue and red setting, as in one side will be blue on top of the knob and the other will be red. This made it so you could receive the lava from your pump in the nether and then transmit it out via golden fluid pipes to whatever generator source you want to use that will run on lava. I went with geothermal connected to batboxes. In my 1.7.10 world it ran everything. In fact I did a 2 stack generator and batbox and it also ran my ME system.
I thought endertanks with sheltie-phian would be a fancier version of the same. on youtube yall can find my critique. I sneak rightclicked with piston in survival mode and it did absolutely nothing but place the piston wrong way around next to the tank. If it had upgraded the tank it should have pumped.
Now I am aware of the fact that a chunkloader ( i like chicken chunks) is needed at the pump site in the nether and the run site in the overworld. I had them set to 2 or 9 chunks which was more than enough to hold both areas in render in the game. In the Nether the buildcraft pump worked like a charm and the lava flowed up the ducts and registered as mB in the tank. Once I color coded the cotton bars the tank in the overworld registered the same amount of lava. It just never pumped.
I had to remove those mods from my folder and go find the enderstorage and the right game/forge version and load that. I now have my tanks that I can set. As I dont need to use buckets to remote fill tanks I have no use for the ender tanks from sheltie phian.
Also when I was trying to understand why nothing was working I found next to nothing online from the modder about this mod and how it might or might not work in certain game versions.
I have documented how to change out mods in the basic minecraft launcher mod folder and showed on game that the tanks were changed back.
What a shame.
In reply to mm64cookies:
Here is the results of the testing I did today. (mod versions are the latest available on Curse)
The tanks sitting on top of the BuildCraft pumps are not upgraded or powered as the internal transfer pump is not used due to the BuildCraft Pump pushing fluids as fast as it can.
The tanks above the BuildCraft Wooden Fluid Pipe, and Ender IO Fluid Pipe are also not upgraded or powered as in both cases the pipe pulls from the tank (BuildCraft Wooden Pipe needs to be powered by a motor, and EnderIO pipe needs to be configured to extract) EnderIO is faster but thats likely due to the redstone engine attached to the wooden fluid pipe (also the use of a wooden and not a wooden diamond fluid pipe)
The EnderTank on the BuildCraft Tanks is powered and depositing fluid as fast as the internal transfer pump is upgraded to. Same goes for the one on top of the BuildCraft Flood Gate
I didn't see the Geothermal Generator in either mod, but a powered EnderTank was able to directly push into a Combustion Generator. (tested after picture)
Is it possible to drink milk from an ender bucket linked to an ender tank filled with milk? I'm unsure if this is a bug or if it simply isn't an option.
Thanks!
In reply to JustF0X13:
Buckets do not support drinking the fluids.
I think it was left out because I couldn't support mod added drinkable liquids. When I can, I'll need to revisit that code and see if its possible. (and maybe special case milk if not)
Just to confirm, Ender Tanks don't load chunks 24/7 like a chunk loader right?
One of my beta testers believes that is the case but another one said they shouldn't/don't.
Thanks!
Correct.
No chunk loading capability, or chunk loading upgrade available.
In reply to ShetiPhian:
Okay, thank you! ^_^
hey buddy uh, HOW DO YOU UPGRADE THE TANKS. I remember at SOME point you could but you have 0 documentation on it.
In reply to Zyion_volkia:
All upgrades are applied via sneak right-click
With the default configs the upgrade items are: Piston (Transfer Pump Upgrade), Diamond (Personal Network), Emerald (Team Network), Ender Eye & Ender Pearl (Capacity Upgrade +8/16 buckets)
Any dye with a registered tag can be used to color the bands.