
Offense/Light. Target AoE that applies glowing. Light powers have a passive that allows them to "pop" enemies if used correctly.

Defense/Earth. Stuns anything in an AoE around you.

Defense/Light. Heals you and nearby allies! Great when you're in a pinch. Make sure to upgrade it!

Offense/Blood. Ultimate ability that sacrifices a percentage of your health and boosts your overall damage for a short time.

Offense/Blood. Shoots a pool of acidic blood on the ground. Don't step in it!

Offense/Void. Ultimate ability that pulls enemies towards while dealing void damage. Oh, and it explodes afterwards.

A new rarish ore that will drop some ender dust. Combine it to get an ender pearl!

Defense/Light. Makes you and nearby allies invincible for a very short time. Timing it is key.

Mobility/Void. Place a closed portal, then open it from another destination. For a short time, you can travel between for faster travel. Great with Teleport!

Offense/Void. A long range skillshot ability that will apply damage over time (DoT).

Offense/Blood. Spit some acidic blood on to the enemy to cause DoT. Short range, high damage.

Offense/Blood. Steal the life from a target with a skillshot. Upgrade it to increase the percentage!

Offense/Fire. Placeable AoE ability that deals damage to anything that steps into it.

Every power has a border, and that border means something!

Offense/Fire. Powerful AoE ability that explodes upon contact.

Offense/Light. Target ability that will pierce through multiple enemies. This deals high damage but does not apply glowing. It will trigger a pop though!

