man where to begin... as some of you know i loved skyrim, and i wasnt as much of a fan of minecrafts enchanting so this is a mod to help bring new life to enchanting inspired by skyrim, suggestions ive found through various forums and reddit, and my own imagination. this mod also makes more mods compatible with each other and unlocks many of their own features.
New utility blocks
Enchantment Smelter
The Enchantment Smelter converts enchanted equipment and books into Bottles o’ Enchanting.
Insert an enchanted item and enough empty glass bottles. The machine calculates the item’s value from its enchantment levels and rarities, then distills it into experience bottles.
- Supports multiple enchantments and curses.
- Does not consume the item until enough empty bottles are supplied.
- Supports hopper automation.
Craft it shapelessly with:
- 1 Blast Furnace
- 1 Glass Bottle
Enchantment Anvil
An upgraded anvil for unrestricted enchantment work.
- Combines enchantments that are normally incompatible.
- Allows all protection enchantments to coexist.
- Allows Mending and Infinity together.
- Allows Sharpness, Smite, Bane of Arthropods, Sculk Smite, and Misanthropy together.
- Combines and repairs matching tool types made from different materials.
- Uses normal anvil experience costs, renaming, sounds, and controls.
- Placing an enchanted item beside a normal book extracts an enchantment onto that book.
Craft it by placing an Anvil beside an Enchanting Table.
Weapon and tool enchantments
- Multitool I–V – Makes a tiered item perform the jobs of every vanilla tool and increases its mining speed.
- Crunch I–III – Attacks ignore 15%, 25%, or 35% of the target’s armor.
- Vampiric I–V – Heals the wielder after kills. Levels IV and V also restore health from damage dealt.
- Lightning Charge I–III – Copper sword attacks have a 15%, 25%, or 35% chance to call down a damaging, fireless lightning strike.
- Poison – Weapon and tool attacks inflict Poison for five seconds.
- Decay – Weapon and tool attacks inflict Wither for five seconds.
- Frost – Weapon and tool attacks inflict Slowness for five seconds.
- Momentum I–III – Consecutive melee attacks build temporary attack-speed stacks.
- Executioner I–III – Deals increased damage to enemies at or below 30% health.
- Magnetic – Instantly collects nearby items and experience. Projectile kills deliver their loot and experience directly to the shooter.
- Soulbound – Keeps enchanted equipment in its original inventory or equipment slot after death when Keep Inventory is disabled.
- Chain Harvest – Pickaxes mine connected ore veins, while axes fell entire trees and their leaves. Fortune and Silk Touch are respected.
- Quarry – Pickaxes mine a 3×3 area using normal durability and drop rules.
- Treasure Sense I–III – Breaking an ore briefly (3 seconds) outlines nearby ores through walls within 8, 12, or 16 blocks.
Armor enchantments
- Regeneration I–V – A chestplate periodically restores health, becoming faster at higher levels.
- Crafter – A chestplate doubles crafting-table, furnace, blast-furnace, and freshly brewed potion output without requiring extra ingredients.
- Slowed Hunger I–IV – Leggings reduce exhaustion by 25% per level. Level IV prevents hunger loss.
- Water Breathing – A helmet provides permanent underwater breathing.
- Night Eye – A helmet provides continuous Night Vision.
- Temporary Invisibility I–IV – Beginning to sneak grants 3, 6, 9, or 12 seconds of invisibility, followed by a 30-second cooldown.
- Barter – A helmet restocks villagers when trading and provides improved Hero of the Village prices.
- Poison Aura – Any armor piece poisons hostile mobs that enter a six-block radius.
- Decay Aura – Any armor piece inflicts Wither on hostile mobs within six blocks.
- Fire Aura – Any armor piece ignites hostile mobs within six blocks.
- Frost Aura – Any armor piece slows and freezes hostile mobs within six blocks.
- Magnetic – Can also be applied to any armor piece for automatic item and experience collection.
- Soulbound – Can also protect all armor pieces after death.
Shield enchantments
- Sunburst Guard I–III – Blocking stores incoming damage as energy. Begin crouching while holding a charged shield to release a powerful frontal shockwave.
- Bulwark I–III – Reduces the time shields are disabled by axes.
- Rally – Successful blocks grant brief Resistance to the wielder and nearby allies.
- Perfect Guard – Blocking during the first 0.4 seconds prevents shield durability loss and strongly staggers melee attackers.
- Spell Ward I–III – Reduces magic and dragon-breath damage by 25%, 50%, or 75% while actively blocking.
- Returning Guard – Redirects projectiles that strike the front of a raised shield back toward their source.
Elytra enchantments
- Afterburner I–III – Hold sprint while gliding for a repeating forward boost every three seconds, without durability cost.
- Updraft I–III – Fire, lit campfires, and lava generate upward lift while flying over them.
- Aerodynamic I–III – Reduces speed and altitude loss during flight.
- Air Brake – Hold sneak while gliding to slow down sharply for controlled landings.
- Cloudstep – Ending elytra flight near the ground grants five seconds of Slow Falling.
Optional integrations
- JEI 15+ – Displays the Enchantment Smelter recipe and distilling information. JEI 15.20.0.112 is verified for Minecraft 1.20.1.
- Jade 11+ – Shows stored bottles, required bottles, queued output, and processing status for the Enchantment Smelter.
- Enchanting Infuser 8.0.3+ (RECOMMENDED)– Makes Enchantment Gadgets and supported modded enchantments available through the Infuser.
- Universal Enchants 8.0.0+ – Expanded equipment applicability and compatibility support.
- Majrusz’s Enchantments 1.10.8+ – Adds compatibility for enchantments such as Misanthropy.
- Copper Age Backport 0.1.4+ – Supplies the copper sword used by Lightning Charge.
- Enchantment Descriptions – Displays the included descriptions for every enchantment.
- Arrow Gadgets – Supported projectile enchantments carry their effects onto compatible arrows.

