The 1.16 Version is the CURRENT version and updates for 1.12 will be few, and I will not downgrade to any other versions.
ENGLISH IS THE ONLY CURRENTLY SUPPORTED LANGUAGE. Any others will be completely unlocalized.
Enchanting Fever is a mod that adds 25+ enchantments and curses to your game to help or harm you.
Currently there are 24 Enchantments and 4 Curses, with more to come!
Plus compatibility with Enchantment Descriptions!
Enchantments Added (1.12.2)
Freezing Thorns - Armour - Thorns but with slowness
Toxic Thorns - Armour - Thorns but with poison
Explosive Fall - Boots - Cancels out fall damage with an explosion
Pillowy Helm - Helmet - Heals you after you wake up from bed
Springy Fall - Boots - Makes you bounce instead of taking fall damage
Overworld Affinity - Armour - A few nice effects in the Overworld
Nether Affinity - Armour - A few nice effects in the Nether
End Affinity - Armour - A few nice effects in the End
Freezing - Sword - Sword but with slowness
Toxic - Sword - Sword but with poison
Lightning Channeling - Sword/Bow - Lightning where you strike
Holy Blade - Sword - Sets fire and explodes monsters
Holy Arrow - Bow - Holy Blade but bow
Balloon Arrow - Bow - Bow but levitation
Cursed Arrow - Bow - Bow but wither
Squid Arrow - Bow - Spawns water and squids where you shoot
Cultivator - Hoe - Tilling ground has a chance to give you s t u f f
Zeus Channeling - Sword - Better lightning
Poseidon's Arrow - Bow - "Better" squid
Leeching - Heal 14%-ish of enemy's max health when you kill them
Reinforced - Hoe - Prevents hoe damaging on till
Tranquilizer Arrow - Bow - Very nice tipped arrows. (SLOWNESS, WEAKNESS, BLINDNESS, MINING FATIGUE, NAUSEA)
Curses Added (1.12.2)
Damage Reflection - Sword/Bow - Reflects damage back to you!
Extra Damage Taken - Armour - Take extra damage sometimes
Bad Gardening - Hoe - 50% chance to not till ground
Second Thoughts - Bucket - 50% chance to not use bucket
Work In Progress (1.12)
Magma Walker - Boots - Frost Walker but lava
Core Miner - Pickaxe - Ores from stone
Speedy - Boots - walk but S P E E D
Known Bugs (1.12)
Springy has a cap, and if you fall from too high up, you get trapped in springy-ness.
Second Thoughts is kind of weird, so, just don't enchant your buckets.
Reinforced sometimes looks like it's still dealing damage to the hoe, but that's just a visual bug.
Enchantments Added (1.16)
Frost Aspect - Sword & Axe - Adds "freezing" to mobs you hit.
Poison Tipped - Sword & Axe - Adds poison to mobs you hit.
Holy Blade - Sword & Axe - Deals extra damage to undead, and sets them on fire.
Leeching - Sword - Heal 14%-ish of enemy's max health when you kill them.
Freezing - Bow - Adds slowness to mobs you hit.
Poison Arrows - Bow - Adds poison to mobs you hit.
Balloon Arrows - Bow - Adds levitation to mobs you hit.
Prospecting - Sword, Axe, & Pickaxe - Has a chance to drop emeralds on kill
Beast Slayer - Sword, Axe - Deals tons of damage to animals and monsters
Explosive Fall - Boots - Create an explosion where you fall. Also halves fall damage.
Cultivator - Hoe - Tilling ground automatically hydrates it as well. Has a 5% chance to give you iron nuggets.
Careful Steps - Boots - Has a change to not trample crops.
Curses
Sin of Sloth - Any Armour - Slowness and Weakness 4 while wearing.
Custom Effects
Freezing - Stops you in your tracks and damages you over time.
Is Enchanting Fever still active or has it become abandoned?
Since it hasn't seen any activity for a while now.
Why I ask Is cause I'm unsubscribing from practically dead/abandoned mods so that when curseforge eventually does end up deleting the mod off of curseforge I wouldn't have permanent subscriptions to dead mods in my subscriptions page on curseforge (just like one enchantment mod that I was following on curseforge and it got deleted and now my sub to that deleted mod is permanent) as well as uncluttering my subscriptions page.
In reply to Coraline77447:
until I can collect some more motivation to continue work on the mod, yeah
it's basically dead
In reply to FunnyCitrus:
As I had expected and it sucks that it's basically dead, at least it had a good run for a few years and I had liked it when I first discovered it but that's life, it happens. Thanks for the reply and thanks for making it.
If the mod eventually does gain traction again I'll come right back since I did liked most of the enchantments that it added especially the ones that were in the 1.12.2 version, even tho I don't play 1.12.2 anymore.
Soon 1.16.5 will follow suit and will basically be abandoned just like 1.12.2 (with the exception of other people who still plays 1.12.2 and even 1.7.10).
i love the enchantments descriptions, why waste time say lot word when few word do trick?
Is this compatible with custom weapons mods, (like spartan weaponry)?
Got a huge issue with 1.3.7-1.16 on a dedicated server.
crash report from server: https://gist.githubusercontent.com/natanfudge/0f8ac6f543504b49782e24a1d4563784/raw/eb54cb61a83819b9645f1a2d88d87f94301af501/crash.txt
A player of mine said they were in the end and then got fired upon by shulkers.
if you want to talk with them on my issue tracker: https://gitlab.com/kreezxil/world-of-dragons-2/-/issues/252
I recommend you get an issue tracker and put on the overview or tell curseforge about it for the project, it will help to capture and process bugs. vs looking thru them in the comment stream.
In reply to Kreezxil:
sorry for the late response, but it should be fixed now
and i will get on that probably
is this fabric?
In reply to jmtrankin:
forge
Forge or fabric?
In reply to scorlate:
forge
Latest version of this and Enchanting Descriptions, but still getting the long file name, rather than the actual Enchant Name. The Same text also appears in the Description location (when holding Ctrl). My language is English US.
In reply to P4YNinUK:
found 'em
In reply to chaotic_productions:
Well played, thanks for the dedication.
There seems to be an issue with how the enchanting names are noted ""enchantment.enchantingfever.poison_tipped III"" for example, this goes for any of the enchantments added by this mod, yes I am on US language.
In reply to KuhakuORIGIN:
fixed it
Your mod's enchants when on items and books all read out the long file name not just the name.
Example: enchantment.enchantingfever.explosive_fall 1
In reply to RecaWronghouse:
what language are you playing in?
currently the only supported language is US english.
i will be adding support to other languages soon hopefully
In reply to RecaWronghouse:
i fixed it
Has explosive fall been imported to 1.16.4 yet?
If so, it hasn't been activating for me