The 1.16 Version is the CURRENT version, I do plan to upgrade to 1.17 when it comes out, and updates for 1.12 will be few, and I will not downgrade to any other versions.
Enchanting Fever is a mod that adds 25+ enchantments and curses to your game to help you, and with some sprinkled in curses.
Currently there are 24 Enchantments and 4 Curses, with more to come!
Plus compatibility with Enchantment Descriptions!
Enchantments Added (1.12.2)
Freezing Thorns - Armour - Thorns but with slowness
Toxic Thorns - Armour - Thorns but with poison
Explosive Fall - Boots - Cancels out fall damage with an explosion
Pillowy Helm - Helmet - Heals you after you wake up from bed
Springy Fall - Boots - Makes you bounce instead of taking fall damage
Overworld Affinity - Armour - A few nice effects in the Overworld
Nether Affinity - Armour - A few nice effects in the Nether
End Affinity - Armour - A few nice effects in the End
Freezing - Sword - Sword but with slowness
Toxic - Sword - Sword but with poison
Lightning Channeling - Sword/Bow - Lightning where you strike
Holy Blade - Sword - Sets fire and explodes monsters
Holy Arrow - Bow - Holy Blade but bow
Balloon Arrow - Bow - Bow but levitation
Cursed Arrow - Bow - Bow but wither
Squid Arrow - Bow - Spawns water and squids where you shoot
Cultivator - Hoe - Tilling ground has a chance to give you s t u f f
Zeus Channeling - Sword - Better lightning
Poseidon's Arrow - Bow - Better squid
Leeching - Heal 14%-ish of enemy's max health when you kill them
Reinforced - Hoe - Prevents hoe damaging on till
Tranquilizer Arrow - Bow - Very nice tipped arrows. (SLOWNESS, WEAKNESS, BLINDNESS, MINING FATIGUE, NAUSEA)
Curses Added (1.12.2)
Damage Reflection - Sword/Bow - Reflects damage back to you!
Extra Damage Taken - Armour - Take extra damage sometimes
Bad Gardening - Hoe - 50% chance to not till ground
Second Thoughts - Bucket - 50% chance to not use bucket
Work In Progress (1.12)
Magma Walker - Boots - Frost Walker but lava
Core Miner - Pickaxe - Ores from stone
Speedy - Boots - walk but S P E E D
Known Bugs (1.12)
Springy has a cap, and if you fall from too high up, you get trapped in springy-ness.
Second Thoughts is kind of weird, so, just don't enchant your buckets.
Reinforced sometimes looks like it's still dealing damage to the hoe, but that's just a visual bug.
Enchantments Added (1.16)
Frost Aspect - Sword & Axe - Adds slowness to mobs you hit.
Poison Tipped - Sword & Axe - Adds poison to mobs you hit.
Holy Blade - Sword & Axe - Deals extra damage to undead, and sets them on fire.
Leeching - Sword - Heal 14%-ish of enemy's max health when you kill them.
Freezing - Bow - Adds slowness to mobs you hit.
Poison Arrows - Bow - Adds poison to mobs you hit.
Balloon Arrows - Bow - Adds levitation to mobs you hit.
Prospecting - Sword, Axe, & Pickaxe - Has a chance to drop emeralds on kill
Beast Slayer - Sword, Axe - Deals tons of damage to animals and monsters
Has explosive fall been imported to 1.16.4 yet?
If so, it hasn't been activating for me
why the names of the enchantments are this long?
In reply to krjencik:
Everything after the dashes are a description
In reply to chaotic_productions:
I like the enchantments but why is there an axe fire aspect when i can add a minecrafts fire aspect to it (maybe there are more enchantments like this).
Im using mod Sneaky Magic, so i can add to an axe the minecrafts fire aspect.
In reply to krjencik:
I'm gonna be honest, I wasn't aware that Sneaky Magic existed, but even still, I'm going to keep it, since people who have or do not can still get something out of it.
In reply to chaotic_productions:
so the axe fie aspect will remain? will it be ok when i have on an axe both of these enchantments (minecrafts fire aspect and the axe fire aspect from your mod)?
all the bows enchants also work on the crossbow?
are the 1.12 enchants in 1.16?
In reply to nexy40:
not all have been ported yet, but I'm working on it!
If this mod had support with https://www.curseforge.com/minecraft/mc-mods/enchantment-descriptions ~ That'd be awseome, maybe you both can work together perhaps.
In reply to Forge_User_87620350:
I'm working on descriptions for Enchantment Descriptions right now :)!
In reply to chaotic_productions:
I hope u did this because this is the only thing that annoys me about it and that is the reason why I can't use it in my private modpack so hopefully u can add it fast! (not forcing to add it fast ofc)
In reply to leipeleo28:
it's already done :) (i think)
In reply to chaotic_productions:
It isn't working for me I'm having the latest version of both mods
In reply to leipeleo28:
example
In reply to leipeleo28:
what language are you playing in?
currently the only supported language is US english.
i will be adding support to other languages soon hopefully
In reply to chaotic_productions:
Oh i am on UK english that’s probably it
In reply to leipeleo28:
Nah mate i am now on US English and its still not working
I feel like the Enchantment Names dont work in other languages than english. Im playing in German and every enchantment name is smth like "enchantingfever.enchantment.leeching" instead of "Leeching"
I could translate it if you are interested.
In reply to Forge_User_17022004:
yeah I'm not good with languages, so I only have an english localization file.