📖🪄 Enchantical
47 handcrafted enchantments that feel like they were always part of the game.
Enchantical expands Minecraft's enchanting system with 43 new enchantments and 4 curses — covering every tool, weapon, and armor piece, plus the elytra, shields, shears, and fishing rods. Every enchantment plugs into the vanilla systems you already know: the enchanting table, anvils, treasure loot, villager trades, and mob-specific tags that automatically support modded mobs and crops (STILL IN BETA).
✨ Highlights
- 🌲 Chop whole trees, mine whole veins, dig 3×3 — with build-protection so your house is safe
- ⚔️ A full slayer arsenal — bonus damage lines for ender, nether, illager, sculk, and more
- ❄️ Freeze, 💥 Exploding, ⛓️ Chaining — combat enchants with custom visuals, particles, and sound design
- 🛡️ Shockwave shields, 🕊️ elytra thrusters, 🧲 Telekinesis looting
- 💀 4 curses to spice up loot tables
- 🤝 Enchantment Descriptions support — every enchantment shows an in-game description
🪓 Tools & Mining
| Enchantment | Tiers | What it does |
|---|---|---|
| Timber ⭐ | I | Break the base log and the whole tree falls — with a rising fell animation. Never breaks player-placed logs or builds. Works on crimson/warped trees. |
| Veinminer ⭐ | I | Mine one ore, mine the entire vein. Works with Fortune, Silk Touch, and Smelting Touch; each extra block costs durability. |
| Smelting Touch | I | Blocks you mine come out pre-smelted, with smelting XP included. Compatible with Fortune, incompatible with Silk Touch. |
| Excavation | I | Mine in a 3×3 — only blocks your tool is meant for (no dirt-eating pickaxes). The area is outlined while you aim. Crouch to mine a single block. Incompatible with Veinminer. |
| Wisdom | I–III | +20% XP per level from blocks, mob kills, and fishing. Works on nearly every tool and weapon. |
| Telekinesis ⭐ | I | Drops and XP go straight into your inventory and XP bar — mining, kills, fishing, shearing. Plays nice with every loot enchantment. Full inventory? Drops fall normally. |
🌾 Farming
| Enchantment | Tiers | What it does |
|---|---|---|
| Replenish ⭐ | I | Harvested crops replant themselves from your inventory — wheat, nether wart, cocoa, and more. |
| Harvesting | I–III | Fortune, but for crops — reliable bonus drops from wheat, beetroot, carrots, potatoes, sugar cane columns, and modded crops (via tag). |
| Farmhand | I | Till or path a 3×3 with one click, with a live preview outline. Crouch for a single block. |
| Delicate | I | Your axe won't break melon/pumpkin stems. Sneak to override. |
| Farmer's Grace | I | Boots that never trample farmland. |
| Rainbow | I | Sheared sheep drop 1–3 randomly colored wool — any of the 16 dyes, every time. |
⚔️ Swords & Melee
| Enchantment | Tiers | What it does |
|---|---|---|
| Lifesteal | I–III | Each hit heals 1% of your max health per level. (Training dummies excluded — no free healing.) |
| Dexterity | I–II | +10% attack speed per level. Swords and axes. |
| Cleave | I–III | Hits splash 5%/level of damage to enemies within 2 blocks/level. Crouch to cleave passive mobs too. Pets are always safe. |
| First Strike | I–IV | +15% damage per level against targets at full health — reward the opening blow. Incompatible with Backstab. |
| Backstab | I–III | +16.66% damage per level when striking from behind (a clean +50% at III). Incompatible with First Strike. |
| Freeze ❄️ | I–II | Hits freeze mobs solid (powder-snow effect): 1❤/2s at I, 3❤/2s at II, plus 20%/40% slow, for 3s/6s. Custom icy body glint, snowflake particles, and freezing sounds. Fire and Freeze neutralize each other. |
| Exploding 💥 | I–III | Slain mobs detonate, dealing 10%/level of their max health to everything nearby. Bigger mob, bigger boom. |
| Corrosion | I–II | On weapons: grinds the target's armor durability (+1/+2 wear per hit). On armor: grinds the attacker's weapon when they hit you. |
| Chaining ⛓️ | I–III | 20% chance on hit to chain up to 3 mobs together for 1.5s/level — slowed 30% and physically bound within 3 blocks, with real rendered chains (fully 3D, diagonal across elevations) and rattling sound effects. |
🗡️ Slayer Enchantments
| Enchantment | Targets |
|---|---|
| Ender Slayer | Endermen, endermites, shulkers, the Ender Dragon — and modded ender mobs |
| Smoldering | Blazes, ghasts, magma cubes, piglins, hoglins, striders — and modded nether mobs |
| Illager's Bane | Pillagers, vindicators, evokers, witches, ravagers, traders — and modded illagers |
| Cubism | Slimes, magma cubes, creepers, and golems |
| Sculk Smite | The Warden and sculk-spawned mobs |
| Butchering | Passive animals — including any modded animal, automatically |
Illager's Bane, Cubism, and Butchering are mutually exclusive with each other and with Sharpness/Smite/Bane of Arthropods. Ender Slayer, Smoldering, and Sculk Smite stack with everything.
🏹 Ranged & Fishing
| Enchantment | Tiers | What it does |
|---|---|---|
| Snipe | I–IV | Arrows deal +2.5%/level damage per 10 blocks flown. Reward the long shot. |
| Precision | I–IV | +6.25%/level headshot damage, with crit particles on a confirmed headshot. Incompatible with Snipe. |
| Aiming | I | Arrows home onto targets within 5 blocks. Incompatible with Infinity and Mending. |
| Ricochet | I–III | Arrows bounce off mobs to 1/2/3 nearby targets (30% each, 5/10/15 block reach). Extra arrows scatter forward. Hostiles only — crouch to include passives; pets are never hit. |
| Accelerate | I–IV | Thrown tridents fly +12.5% faster per level and hit +25% harder per level — double damage at IV. Incompatible with Riptide. |
| Spiked | I–III | Your bobber is a weapon: hooking a mob deals 1.5 / 2.5 / 4 damage. |
| Double-Hooked ⭐ | I–III | 10/20/30% chance to double your catch — items and XP. |
🛡️ Armor, Elytra & Shields
| Enchantment | Tiers | What it does |
|---|---|---|
| Growth | I–V | +1 max health per level, per piece — up to +10 hearts with a full set. |
| Rejuvenate | I–V | Natural regeneration is 2.5% faster per level per piece — up to +50% with a full set. |
| Arcane Protection | I–IV | Protection-style reduction against magic damage (potions, evoker fangs, guardian beams). Exclusive with the Protection family. |
| Magma Walker ⭐ | I–II | The Nether's Frost Walker: lava under your feet becomes basalt walkways that heat back through magma into lava behind you. Magma blocks can't hurt you. |
| Breathkeeper | I–II | 10%/level chance to shrug off drowning and suffocation damage. |
| Kinetic Protection | I–IV | Elytra: Protection-style reduction against flying into walls. |
| Propulsion | I–III | Elytra: firework boosts add an extra +1 block/tick launch kick per level. |
| Extension ⭐ | I | Chestplate: +33% reach — place, break, and attack from farther away. |
| Shockwave | I–II | Shield: raising it blasts all mobs within 4 blocks up and away (no damage — pure crowd control). Stronger throw and shorter cooldown at II (30s → 15s). Respects knockback resistance. Custom sound + expanding ring. |
💀 Curses
| Curse | Effect |
|---|---|
| Curse of Fragility | The item only has two-thirds of its durability — it breaks early. |
| Curse of Hollowness | The item grants zero XP — no mining XP, no kill XP, no fishing XP. Cancels Wisdom. |
| Curse of Permanence | The item cannot be touched in an anvil — no repairs, renames, books, or combining. Ever. |
| Curse of Irreparability | The item can never be repaired — anvil, crafting grid, and grindstone all refuse, and Mending silently does nothing. |
⭐ = Treasure Enchantment — found in loot chests, fishing, and villager trades, not at the enchanting table.
🤝 Compatibility
- Enchantment Descriptions — full support out of the box; every enchantment shows a tooltip description.
- Modded content — slayers, Harvesting, and Lifesteal use entity/block tags (
enchantical:*), so any datapack can add modded mobs, crops, or training dummies. Many enchantments (Butchering, Illager's Bane, Timber, Farmhand…) detect modded content automatically. - Vanilla-faithful — enchanting table power ranges, anvil rules, treasure distribution, and curse behavior all follow vanilla conventions.
❓ FAQ
Which version? Minecraft 1.20.1 with Forge 47.2.0+.
Client or server? Both — install on the server and all clients.
Can I use it in a modpack? Yes! Go for it.
Are the numbers configurable? Not yet — balance feedback is very welcome in the comments.