enchanted_gem-forge-1.20.1-3.0.jar
Curse Maven Snippet
What's new
Version 3.0
Added
- Gem inlay success chance (
Gem_Inlay_Chance). - Item tag
enchanted_gem:inlay_blacklistto prevent items from being inlaid. - More Advancements.
- Armor set effects: golden sparkles for a full gem set and a flowing ribbon for a full rune set.
- Configurable spirit damage change (
Spirit_Damage_Percent). - The fire spirit now also lights TNT minecarts.
- All text is now translatable.
Changed
- All gem, rune and spirit powers moved to
config/enchanted_gem-common.toml. The server's based values. - JEI anvil recipes: one batch recipe each for gems, runes and spirits, covering all damageable items including modded ones.
- Gems in vanilla chests are now rolled once per 9 slots instead of once per chest.
- Spirit effects were rewritten and use biome tags where possible.
- Nether and The End where daytime is night, dark spirit has no effect.
- Rune and spirit tooltips.
- Giant and Penetration Runes apply before armor calculate. Blessing Rune apply after.
Gem_Block_Chancenow has a description (the chance for each gem type to drop from emerald ore).
Upgrade notes
- Powers set in old worlds' server configs are not migrated. They reset to the defaults in
config/enchanted_gem-common.toml, so edit that file to restore your values. - Players and servers should use the same mod version.
- Armor above 20 is not count in vanilla, so install 'Attribute Fix' to resolve.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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