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Enchanted Gem

Add rpg-like elements to game, hope you enjoy it
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enchanted_gem-forge-1.20.1-3.0.jar

File nameenchanted_gem-forge-1.20.1-3.0.jar
Uploader
ShinJoy991ShinJoy991
Uploaded
Nov 11, 2026
Downloads
2
Size
125.4 KB
Mod Loaders
Forge
File ID
9556567
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enchanted-gem-1103203:9556567")

Learn more about Curse Maven

What's new

Version 3.0

Added

  • Gem inlay success chance (Gem_Inlay_Chance).
  • Item tag enchanted_gem:inlay_blacklist to prevent items from being inlaid.
  • More Advancements.
  • Armor set effects: golden sparkles for a full gem set and a flowing ribbon for a full rune set.
  • Configurable spirit damage change (Spirit_Damage_Percent).
  • The fire spirit now also lights TNT minecarts.
  • All text is now translatable.

Changed

  • All gem, rune and spirit powers moved to config/enchanted_gem-common.toml. The server's based values.
  • JEI anvil recipes: one batch recipe each for gems, runes and spirits, covering all damageable items including modded ones.
  • Gems in vanilla chests are now rolled once per 9 slots instead of once per chest.
  • Spirit effects were rewritten and use biome tags where possible.
  • Nether and The End where daytime is night, dark spirit has no effect.
  • Rune and spirit tooltips.
  • Giant and Penetration Runes apply before armor calculate. Blessing Rune apply after.
  • Gem_Block_Chance now has a description (the chance for each gem type to drop from emerald ore).

Upgrade notes

  • Powers set in old worlds' server configs are not migrated. They reset to the defaults in config/enchanted_gem-common.toml, so edit that file to restore your values.
  • Players and servers should use the same mod version.
  • Armor above 20 is not count in vanilla, so install 'Attribute Fix' to resolve.

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