Empirelabs | v0.1.1
Curse Maven Snippet
What's new
Empire Labs 0.1.1 - Changelog
Minecraft 1.21.11 | Fabric Loader 0.18.1+ | Requires Fabric API
Made by Freak4U
All products, ingredients and processes in this mod are fictional and made up for gameplay.
LABORATORY
- Data-driven lab recipes with mixing, heating, cooling, filtering, refining, drying and packaging steps.
- Four lab tiers: Improvised, Professional, Industrial and Super Lab. Higher tiers are faster, fail less often and reach higher purity.
- Tier 1: Chemistry Table, Drying Rack, Packaging Station.
- Tier 2: Mixing Station, Heating Station, Cooling Station, Filtration Unit, Condenser, Industrial Dryer.
- Tier 3: Industrial Reactor, Pressure Chamber, Industrial Separator, Auto-Packager.
- Tier 4: Super Lab Core. Runs every process, never fails and can reach 100% purity, but only works inside a finished clean room (48+ lab blocks nearby).
- Purity system from Poor to Perfect (0-100%). Better quality sells for much more.
- Failed batches turn into a Ruined Batch.
- Machine upgrades (2 slots per machine, up to 4 of each): Speed, Efficiency, Yield, Quality, Automation and Batch.
- Automation upgrade pulls inputs from a container above and pushes output into a container below.
- Ventilation: a fume hood, wall vent or ventilation duct within 4 blocks of a machine gives +3 purity per batch.
- Machines show progress, fuel and status, keep their work through restarts, and support hoppers.
- Fictional production chain: Prism Salt, Duskroot, Clearwater Solvent, Catalyst Shard, Crude Mixture, Heated Mixture, Cooled Slurry, Azure Crystal, Crimson Resin, Frost Shard, Industrial Concentrate and Crystal Prism.
- Prism Salt Ore generates in the overworld. Duskroot seeds drop from short grass.
- Duskroot is a full 3D plant that grows stems, leaves, purple bulbs and flowers.
- JEI support for all lab recipes.
PACKAGING
- Package products as Bags, Sealed Packages, Premium Packages, Bulk Packages or Product Crates.
- Better packaging increases sale value. Some types require a minimum quality.
ECONOMY AND MONEY
- Physical cash: $1, $5, $10, $20, $50 and $100 bills, Cash Stacks ($500) and Cash Bricks ($2,500).
- Money Pile block: a 3D stack of cash bricks worth $22,500 (9 bricks <-> 1 pile).
- Cash containers: Wallet, Money Bag, Briefcase and Duffel Bag. Use to pack cash, sneak + use to unpack.
- Vault: unlimited storage, deposit all, quick withdraw, transaction history, three access modes, blast-proof, owner-locked.
- Safe and Wall Safe: owner-locked, hopper-proof, blast-proof storage. The Wall Safe looks like normal lab tile.
- Money Counter re-bundles loose bills and lowers laundering fees nearby.
- Separate clean money account for laundered cash.
- Prices react to quality, packaging, demand, market events and reputation.
- Datapack and config support for custom prices.
BUYERS AND CUSTOMERS
- Buyers spawn near players with their own budget, preferences and quality standards.
- Buyer types: ordinary customers, nightclub buyers, wealthy clients, smokers, lounge owners, distributors and more.
- Every buyer has a random name (sometimes with a nickname) and a craving shown on their name tag. Selling them their craving pays +20%.
- Right-click a buyer with an empty hand to see their type, craving, minimum quality, cash on hand and tolerance.
- Tolerance system: customers who are sold too much pass out for a while (-40 reputation). Pushing it much further causes a fatal overdose (-250 reputation), and nearby customers scatter.
- Villagers buy small amounts on the side without breaking normal trading.
- Buyers use the real player model with 8 street outfits: hoodies, tracksuits, leather jacket, denim jacket with cap, puffer jacket with beanie and flannel.
SUPPLIERS
- Supplier NPC: wholesale trader using the normal trading screen, paid in cash.
- Sells prism salt, catalyst, solvent, seeds, vials, baggies, sealing film, circuit boards, upgrade frames and employment contracts.
- Suppliers wander by now and then or can be called with the Burner Phone.
- Suppliers wear suits (black with shades, gray, or navy pinstripe).
WORKERS
- Hire workers with an Employment Contract (use in the air) or recruit villagers.
- Roles: Warehouse Worker, Lab Worker, Packager, Transporter, Security Guard, Dealer, Distributor and Cashier.
- Modes: Work, Follow and Stay.
- Manager's Clipboard links workers to pick-up and delivery containers.
- Wages are paid daily. Unpaid workers lose loyalty and go on strike.
- Dealers and distributors sell for you, even while you are away.
- Security guards fight hostile mobs.
- Name tags show each worker's name and role.
- Workers wear hazmat suits in yellow, orange, white, green or blue. Optional config to keep the villager look for recruited villagers.
BUSINESSES AND LAUNDERING
- Front businesses: Convenience Store, Laundromat, Repair Shop, Car Wash, Restaurant and Smoke Shop.
- Businesses slowly launder dirty cash into your clean account, earn legitimate income and have daily upkeep.
- Five upgrade levels per business.
- Cashiers nearby boost business income.
PROGRESSION
- Seven reputation ranks: Unknown, Street Seller, Dealer, Supplier, Distributor, Kingpin and Empire.
- Contract Board with delivery contracts that scale with your rank and have deadlines.
- Random events: premium buyers, demand spikes, competitor price cuts, big contracts and staff events.
- 20 advancements.
- Empire Ledger shows your rank, money, staff, businesses and stats.
- /company <name> to name your organization (shown in the ledger and leaderboard).
- /leaderboard for top empires by revenue, reputation or laundered money.
BURNER PHONE
- Call a buyer to come to you (5 minute cooldown).
- Call a supplier.
- Order a supply package for $300 cash (change is returned).
- Open your contracts and Empire Ledger from anywhere.
SECURITY
- Keypad: gives a redstone pulse to the owner, trusted players and keycard holders. Everyone else is denied.
- Keycards: encode with your access and hand them to your crew.
- Security Camera: detects intruders and hostile mobs, warns the owner and triggers alarms.
- Security Monitor: lists all your cameras with live status and a View button for a live camera feed with CCTV overlay, panning, camera switching and REC indicator. You can see yourself and others on camera.
- Alarm: flashing siren triggered by cameras, lasers and panic buttons.
- Motion Sensor: outputs redstone while an intruder or hostile mob is within 6 blocks.
- Laser Tripwire: two emitters project a red beam. Crossing it triggers redstone, alarms and a message to the owner.
- Panic Button: sets off every alarm within 32 blocks and alerts you and your trusted players.
- Reinforced Glass: blast-proof glass.
- /trust add, remove and list: trusted players can use your vaults, safes and keypads, are ignored by your cameras and sensors, and can drop off cash at your businesses.
DOORS
- Lab Door: white sliding door with a big window, opens by hand.
- Security Door: heavy sliding steel door, opens only by redstone.
- Rolling Garage Door: build a wall of panels and the whole curtain rolls up into its housing by click or redstone.
- Both lab doors slide into the wall and leave the doorway fully clear.
STORAGE
- Pallet, Wooden Crate, Chemical Drum, Warehouse Shelf, Industrial Rack, Shipping Container and Hidden Compartment (looks like lab tile).
- Lab Cabinet, Locker and Filing Cabinet store items.
- All storage blocks work with hoppers and workers.
DECORATION
- Building blocks: White Lab Tile, Lab Wall Panel, Stainless Steel, Industrial Flooring, Hazard Stripes and Reinforced Concrete.
- Furniture: Lab Sink (fills bottles and buckets), Fume Hood, Office Desk, Office Chair, Ceiling Light, Industrial Lamp, Floodlight, Warning Sign, Toxic Sign, Wall Vent, Industrial Pipe and Ventilation Duct.
- More decor: Gas Cylinder, Whiteboard, Biohazard Bin, Eyewash Station and Server Rack with blinking lights.
- Every block and item has a detailed 3D model with rounded edges.
- Animated textures on machines (bubbling liquids, flames, fans, screens, conveyors, washers and more).
WORLD STRUCTURES
- Abandoned Lab: concrete research facility or rural cook shack.
- Desert Trailer: two RV variants in deserts and badlands.
- Hidden Warehouse: industrial shed or dark-oak barn.
- Underground Lab: buried bunker with a keypad airlock or grow room, plus a ladder shaft to a surface hatch.
- Two variants per structure, random weathering, and a loot chest in each.
- Uses biome tags, so structures also generate in biomes from other mods.
- Structures can be turned off in the config or the datapack screen.
SOUNDS
- Every block has a fitting material sound (metal, heavy metal, ceramic tile, wood, glass and more).
- Sounds for machines, sales, vaults, safes, doors, alarms, keypads, cameras, phones, contracts, rank-ups and businesses.
- Buyers, suppliers and workers talk occasionally.
- All sounds use Minecraft's own recordings and have subtitles. Resource packs can replace any of them.
SHADER SUPPORT
- LabPBR material maps for 62 textures: metals reflect, glass and liquids are glossy, and screens, flames, lights, LEDs, lasers and sirens glow with shader packs such as Complementary and BSL.
- Glowing model parts also light up without shaders.
- Works with Sodium and Iris.
COMPATIBILITY
- Higher Harvest and Smokeables are detected automatically. Their items become sellable, feed extra lab recipes (Herbal Extract and Leaf Blend) and work with workers and dealers.
- Public API and plugin entrypoint so other mods can add products, buyers, prices and recipes.
- Datapack support for lab recipes and prices.
- Works in singleplayer and on dedicated servers with per-player money, reputation, workers and property.
COMMANDS
- /trust add|remove|list (all players)
- /company <name> (all players)
- /leaderboard [revenue|reputation|laundered] (all players)
- /empire info, money, reputation, contract, event, debug and reloadconfig (operators)
CONFIG
- config/empirelabs.json with options for prices, spawn rates, buyer budgets, wages, laundering, events, world generation, structures, compatibility and more.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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