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EmoteStage

A multiplayer Emotecraft addon that synchronizes dances, supports paired emote roles, and adds customizable in-game music.
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EmoteStage-1.20.1-forge-1.1.3.jar

File nameEmoteStage-1.20.1-forge-1.1.3.jar
Uploader
maycaozqmaycaozq
Uploaded
Sep 1, 2026
Downloads
8
Size
181.5 KB
Mod Loaders
Forge
File ID
8781919
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:emotestage-1674857:8781919")

Learn more about Curse Maven

What's new

EmoteStage 1.1.3

This update expands synchronized choreographies from two players to groups of up to six performers, fixes music continuing after an Emotecraft emote is cancelled, and completes English/Brazilian Portuguese localization throughout the interface and chat.

Added

  • Group choreography lobbies for 2–6 performers, including the host.

  • The host can prepare up to five invitations at once.

  • A separate emote can be assigned to every performer, so roles may use matching or completely different emotes.

  • Searchable player selection and a six-slot lobby screen showing assigned emotes and invitation status.

  • The host starts the choreography once every remaining participant has accepted.

  • Safe handling for declined invitations, players leaving or disconnecting, host cancellation and lobby expiration.

Fixed

  • Music bound to an emote started from Emotecraft's own menu now stops immediately when the local player cancels that emote with Shift or the stop-emote key.

  • The main EmoteStage screen now fully follows the language selected in Minecraft.

  • Player and emote pickers, filters, result counters, pagination, dynamic labels and the local OGG library are localized in English and Brazilian Portuguese.

  • All server-sent EmoteStage chat messages now follow each individual client's selected language.

  • /emotestage status and /emotestage reloadtracks responses are localized as well.

Synchronization and performance

  • All lobby performers receive the same authoritative server start tick.

  • Active resynchronization now supports up to six roles in one session.

  • Heartbeats are still emitted only for active sessions and only to performers or nearby viewers.

  • OGG audio is not uploaded or streamed through the server; each client continues to play its own local binding.