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Eminus

LOD terrain beyond your render distance, built from the chunks you have explored. OpenGL and Vulkan.
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0.7.5+mc26.2

File nameeminus-0.7.5+mc26.2.jar
Uploader
AnyttngAnyttng
Uploaded
Oct 11, 2026
Downloads
80
Size
12.4 MB
Mod Loaders
FabricNeoForge
File ID
9130506
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:eminus-1693106:9130506"

NeoForge

implementation "curse.maven:eminus-1693106:9130506"

Learn more about Curse Maven

What's new

Added

  • Other mods can now add coloured boxes, such as waypoint markers, that show at every distance with LOD.

Changed

  • On OpenGL, LOD takes only as much video memory as the terrain it shows.

Compatibility

  • With an Iris shader pack on, LOD now shows past the pack's fog, and a pack made for Eminus lights and fogs it like the rest of the world, glowing blocks and leaves included, with distant hills casting the pack's shadows onto both near and distant terrain, distant stained glass casting coloured ones, and grass and leaves in nearer LOD swaying as they do close up, which LOD animations turns off.
  • With Shader pack LOD set to Distant Horizons, a shader pack that supports Distant Horizons lights and fogs LOD itself, and distant hills cast the pack's Distant Horizons shadows across distant terrain.

Fixed

  • Fixed gaps in LOD at the edge of the screen when turning quickly.
  • Fixed snowy terrain turning grey in distant LOD.
  • Fixed LOD loading again each time you turn around with Detail distance at High or Ultra.
  • Fixed the Detail distance tooltip dropping its note that the setting is not reached once LOD has finished loading.
  • Fixed leaves in LOD looking lighter or darker than nearby leaves.
  • Fixed stained glass and glass panes in LOD looking darker from some directions and losing a layer where several stand behind one another.
  • Fixed blocks you broke or placed just before teleporting away or lowering the Render Distance staying as they were in LOD.

This mod has no additional files