emilink-1.1.13.jar
Curse Maven Snippet
What's new
Changelog
Added
- BOM favorite tree now supports multiple pages and multiple chains: up to 10 entries per page, each on its own line, with independent and persistent page states
- Favorite bar defaults to 5 pages, configurable via
emi_ui.favoritePageCount - Shift+C to quickly craft the BOM final product under the mouse cursor; modifier and primary keys can be changed in mod config
- Pressing the EMI favorite key (A) on a BOM final product cancels the corresponding BOM tree
- In AE2 crafting terminal, Ctrl+left-click on an EMI item to extract from network inventory; if missing and craftable, auto-schedule crafting is triggered
- AE/BD network inventory counts now use AE-style abbreviations (K, M, G, etc.)
Changed
- Config screen reorganized into sections: General, Cache, EMI, Network, Quick Craft, Inventory, and Debug
- EMI tooltips, network inventory text, and mod descriptions now consistently use EMI's interface and text style
- BOM/bookmark helper code reorganized into a dedicated
client.bookmarkpackage - Bulk dropping of identical items changed to Ctrl+Shift+vanilla drop key; no longer uses a dedicated keybinding
Fixed
- Fixed recursive quick crafting repeatedly crafting intermediate products (e.g., Quartz Glass, Matter Aggregator) and missing final products
- Fixed quick craft quantity ratios, existing network inventory deduction, recursive requests for missing materials, and crafting slot usage calculations
- Fixed product loss, repeated network index resets, and inconsistent overflow handling when inventory is full in BD/RS scenarios
- Fixed inventory slot clearing affecting hotbar or IPN-locked slots when inventory is full
- Fixed locked inventory slots preventing equal-quantity item transfers in containers
- Fixed favorite page bloat, cross-page contamination, page switching issues during window scaling, drag-to-wrong-row, and inability to move duplicate items to current page
- Fixed multiple BOMs temporarily disappearing or misaligning when reopening the UI, starting crafts, or opening AE quantity selection screens
- Fixed BOMs not being cleaned up after completion, state not recovering after cancellation, and some recipe tree buttons not triggering
- Fixed BD network inventory not participating in EMI missing material calculations or BOM computations
Improved
- Verbose logging for high-frequency crafting, mouse interactions, and pagination is now only output in debug mode; warnings and errors are preserved
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

