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EMILink

EMI ↔ AE2 / BeyondDimensions integration enhancement mod, adding convenient AE2 and BD related operations to the EMI recipe interface.
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emilink-1.1.13.jar

File nameemilink-1.1.13.jar
Uploader
ChatterjayChatterjay
Uploaded
Jul 16, 2026
Downloads
292
Size
292.8 KB
Mod Loaders
NeoForge
File ID
8443320
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:emilink-1542052:8443320"

Learn more about Curse Maven

What's new

Changelog

Added

  • BOM favorite tree now supports multiple pages and multiple chains: up to 10 entries per page, each on its own line, with independent and persistent page states
  • Favorite bar defaults to 5 pages, configurable via emi_ui.favoritePageCount
  • Shift+C to quickly craft the BOM final product under the mouse cursor; modifier and primary keys can be changed in mod config
  • Pressing the EMI favorite key (A) on a BOM final product cancels the corresponding BOM tree
  • In AE2 crafting terminal, Ctrl+left-click on an EMI item to extract from network inventory; if missing and craftable, auto-schedule crafting is triggered
  • AE/BD network inventory counts now use AE-style abbreviations (K, M, G, etc.)

Changed

  • Config screen reorganized into sections: General, Cache, EMI, Network, Quick Craft, Inventory, and Debug
  • EMI tooltips, network inventory text, and mod descriptions now consistently use EMI's interface and text style
  • BOM/bookmark helper code reorganized into a dedicated client.bookmark package
  • Bulk dropping of identical items changed to Ctrl+Shift+vanilla drop key; no longer uses a dedicated keybinding

Fixed

  • Fixed recursive quick crafting repeatedly crafting intermediate products (e.g., Quartz Glass, Matter Aggregator) and missing final products
  • Fixed quick craft quantity ratios, existing network inventory deduction, recursive requests for missing materials, and crafting slot usage calculations
  • Fixed product loss, repeated network index resets, and inconsistent overflow handling when inventory is full in BD/RS scenarios
  • Fixed inventory slot clearing affecting hotbar or IPN-locked slots when inventory is full
  • Fixed locked inventory slots preventing equal-quantity item transfers in containers
  • Fixed favorite page bloat, cross-page contamination, page switching issues during window scaling, drag-to-wrong-row, and inability to move duplicate items to current page
  • Fixed multiple BOMs temporarily disappearing or misaligning when reopening the UI, starting crafts, or opening AE quantity selection screens
  • Fixed BOMs not being cleaned up after completion, state not recovering after cancellation, and some recipe tree buttons not triggering
  • Fixed BD network inventory not participating in EMI missing material calculations or BOM computations

Improved

  • Verbose logging for high-frequency crafting, mouse interactions, and pagination is now only output in debug mode; warnings and errors are preserved

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