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EMF Compat: Core

Shared framework for the EMF Compat family.
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emf_compat_core_fabric_26.2_2.4.0.jar

File nameemf_compat_core_fabric_26.2_2.4.0.jar
Uploader
stradatstradat
Uploaded
Nov 9, 2026
Downloads
1.9K
Size
178.5 KB
Mod Loaders
Fabric
File ID
9524648
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:emf-compat-core-1605113:9524648"

Learn more about Curse Maven

What's new

Added

  • Shared player states for addons and resource packs: what a player is doing (carrying, holding or aiming a gun, and Touch'n Motion's own states) and which parts of the body that takes. Packs read them as EMF variables named emfc_<state>, which read 0 when no mod sets them

Fixed

  • Sable (1.21.1): on a moving sub-level your resource pack no longer sees it rise and sink - Fresh Animations' landing no longer plays each time the sub-level goes down, and the body no longer sways with it. Walking down a heeled sub-level no longer plays it either: the height goes with the sub-level's own up, so steps along its tilted deck are level. A jump, a fall or a stair on it still plays. Setting: "Sable: steady height on sub-levels"
  • The model no longer flickers for a moment when a Better Combat attack (or another mod's animation) ends - EMF now keeps animating through the whole fade-out, not just the first frame of it