emf_compat_core_fabric_26.1.2_2.4.0.jar
Curse Maven Snippet
What's new
Added
- Shared player states for addons and resource packs: what a player is doing (carrying, holding or aiming a gun, and Touch'n Motion's own states) and which parts of the body that takes. Packs read them as EMF variables named emfc_<state>, which read 0 when no mod sets them
Fixed
- Sable (1.21.1): on a moving sub-level your resource pack no longer sees it rise and sink - Fresh Animations' landing no longer plays each time the sub-level goes down, and the body no longer sways with it. Walking down a heeled sub-level no longer plays it either: the height goes with the sub-level's own up, so steps along its tilted deck are level. A jump, a fall or a stair on it still plays. Setting: "Sable: steady height on sub-levels"
- The model no longer flickers for a moment when a Better Combat attack (or another mod's animation) ends - EMF now keeps animating through the whole fade-out, not just the first frame of it
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

