Nights used to be peaceful. You could go out and see the stars.
But people began to rot and come back from the dead. We called it the "turning". The turning spread everywhere, raids and destruction followed.
Many of us fought to keep our world from slipping away, but the turning tore at what connected us, and we were too busy surviving to notice. Each morning there was a little less of us to go around.
Then the banks opened. In every village, they brought us together, turned our emeralds into mighty golems, and beat back the dangers of the night.
This is our life now. We toil the soil for the bank, we cut trees for the bank, and we deposit our emeralds from trade in bank. In return, the bank protects and feeds us. We would be gone without our bank.
But our bank runs low on emeralds...
Highly inspired by Millenaire, I wanted to expand Minecraft Villagers to be more self-sufficient while subtly answering some of Minecraft's biggest questions like:
Why do villagers trade for emeralds, a seemingly useless ore?
If a zombie can break down a door, then how are there still doors in a village?
What happened to villagers and villages that made them end up like this?
Emerald Capitalism gives villagers a reason for everything they do. They earn emeralds through trade and profession-specific work, deposit what they earn, and rely on that system to buy food and receive protection. Villagers manage their own hunger, try to maintain what they can in their village, and carry names from a language system built for this mod.
TODO: Talk about Emeralds being finite, structures added, book hunting, and village management.