EMC for Relics
Keep the EMC value of a relic when you decide to sell it, without copying its training into newly generated items.
This data-only addon assigns authored ProjectE EMC values to Relics. Developed and undeveloped copies use the same base value. Unwanted developed relics can be sold through ProjectE; Transmutation Table and Energy Condenser output starts in Relics' default fresh state. Levels and spent/unspent ability points are not reproduced. The host may initialize random starting ability stats on a fresh item.
The Forge 1.20.1 release covers 28 registered relic item IDs from Relics 0.8.0.13. The NeoForge 1.21.1 release covers 20 IDs from Relics 0.12.8. Each port uses its own release's registry and ProjectE schema.
Representative Roller Skates were tested at 4096 EMC on both ports. An instrumented level-5, 1-point copy was sellable; table output was fresh, survived save/reopen, and retained its price after reload. A condenser using that developed item as its target produced fresh 4096-EMC copies, with zero ability points and default leveling confirmed in saved player data. The other authored prices were not all individually measured or balance-tested. Modpack EMC overrides or persistent-state configuration can change these results.
Requires ProjectE and Relics, plus Relics' normal dependencies. Use the file for your loader and Minecraft version. Tested ProjectE versions: PE1.0.1 for Forge 1.20.1, PE1.1.0 for NeoForge 1.21.1. The NeoForge test profile used OctoLib 0.6.2.
Source and value maps · Downloads

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