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Embodied Intelligence

Give hostile mobs a brain: keep-distance kiting, thrown-block combat, projectile dodging, tunnelling, wall climbing and hive-mind awareness. Server-side; every feature is an opt-in entity list.
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embodied_intelligence-2.7.5.jar

File nameembodied_intelligence-2.7.5.jar
Uploader
WU_SHUANGCBWU_SHUANGCB
Uploaded
Oct 24, 2026
Downloads
6
Size
191.8 KB
Mod Loaders
Forge
File ID
9309279
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:embodied-intelligence-1749732:9309279")

Learn more about Curse Maven

What's new

2.7.5 — 2026-10-24

  • Republished with the same code as 2.7.4 to restore the CurseForge file and ship this changelog. No gameplay changes vs 2.7.4.

2.7.4 — 2026-10-24

  • Code hygiene only: removed a dead hive-mind helper, fixed a stale comment, and the utility AI's retreat action is now executed explicitly.

2.7.3 — 2026-10-24

  • Fixed: interrupting item use (drinking a potion / drawing a bow / eating) had been suppressed by the utility combat AI — mobs charge to interrupt again.

2.7.2 — 2026-10-24

  • Getting hit now provokes a charge (unless below 25% HP, where self-preservation wins).

2.7.1 — 2026-10-24

  • Fixed: on-hit reaction no longer forces a dart charge when the utility score chose orbit/retreat.

2.7.0 — 2026-10-24

  • Added utility-score combat AI (rush / orbit / dart / retreat) with combatUtilityAi / combatAggression.
  • Added opt-in conservative climb pathfinding (climbPathfinding, default off).

2.6.x — 2026-10-24

  • Hive-mind broadcast hot path: nearest idle receiver in one pass (O(R) instead of O(R²)).
  • Fixed custom melee attack cooldown (was up to 20 hits/second); it now scales with the mob's own ATTACK_SPEED.
  • Mob block placement fires Forge's EntityPlaceEvent and no longer buries living entities.
  • Flow-field fallback avoids lava and one-block-high gaps; checked-empty memory clears persist across reloads.

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