embodied_intelligence-2.7.5.jar
Curse Maven Snippet
What's new
2.7.5 — 2026-10-24
- Republished with the same code as 2.7.4 to restore the CurseForge file and ship this changelog. No gameplay changes vs 2.7.4.
2.7.4 — 2026-10-24
- Code hygiene only: removed a dead hive-mind helper, fixed a stale comment, and the utility AI's retreat action is now executed explicitly.
2.7.3 — 2026-10-24
- Fixed: interrupting item use (drinking a potion / drawing a bow / eating) had been suppressed by the utility combat AI — mobs charge to interrupt again.
2.7.2 — 2026-10-24
- Getting hit now provokes a charge (unless below 25% HP, where self-preservation wins).
2.7.1 — 2026-10-24
- Fixed: on-hit reaction no longer forces a dart charge when the utility score chose orbit/retreat.
2.7.0 — 2026-10-24
- Added utility-score combat AI (rush / orbit / dart / retreat) with combatUtilityAi / combatAggression.
- Added opt-in conservative climb pathfinding (climbPathfinding, default off).
2.6.x — 2026-10-24
- Hive-mind broadcast hot path: nearest idle receiver in one pass (O(R) instead of O(R²)).
- Fixed custom melee attack cooldown (was up to 20 hits/second); it now scales with the mob's own ATTACK_SPEED.
- Mob block placement fires Forge's EntityPlaceEvent and no longer buries living entities.
- Flow-field fallback avoids lava and one-block-high gaps; checked-empty memory clears persist across reloads.
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