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Ember's Text API

Text rendering and styling API with effects, animations, and custom font support.
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Ember's Text API 3.0.5 (NeoForge 26.1)

File nameemberstextapi-neoforge-26.1-3.0.5.jar
Uploaded
Nov 12, 2026
Downloads
6
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9583249
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:embers-text-api-1345948:9583249"

Learn more about Curse Maven

What's new

Changelog

v3.0.5 (2026-11-12)

  • SDF fonts no longer bake every glyph at startup. A glyph bakes the first time it is drawn and goes into the disk cache when the game closes, and the MSDF generator is faster. One tester's profile showed about 250 s of CPU time and 13 GB of allocation at boot from the old eager bake.
  • SDF glyphs and <neon> glow now bake on a background thread, so the first time a font, character or glowing message appears the game no longer freezes for a moment.
  • A new immersive message appears whole once its glyphs and glow are ready, instead of popping in piece by piece.
  • <shake> moves smoothly instead of jittering.
  • <obfuscate mode=random> works in immersive messages.
  • <outline> on SDF fonts draws a clean, even outline instead of jagged edges with a gray ghost behind them. Pixel fonts keep the old outline.
  • Motion and color effects (<wave>, <bounce>, <shake>, <rainbow>, <pulse>, <fade>, <glow>, <swing>, <circle>, <wiggle>, <turbulence>) no longer slow down or stop on computers that have been running for many hours.
  • Fixed a crash when another mod builds a text Style without running its constructor.