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Ember's Questing

Powerful data driven questing mod using LDLib2 for maximum customizability
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Ember's Questing 1.0.0-alpha.2 (NeoForge 1.21.1)

File nameembersquesting-neoforge-1.21.1-1.0.0-alpha.2.jar
Uploaded
Oct 19, 2026
Downloads
30
Size
9.6 MB
Mod Loaders
NeoForge
File ID
9257570
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:embers-questing-1752806:9257570"

Learn more about Curse Maven

What's new

Changelog

v1.0.0-alpha.2

Second alpha of 1.0 for NeoForge 1.21.1, NeoForge 26.1 (Minecraft 26.1 to 26.1.2), NeoForge 26.2 and Forge 1.20.1. Fixes from the first alpha plus curved dependency lines and tag icons.

Quests

  • An item tag as an icon, such as #c:ingots, cycles through the tag's items one at a time. The icon picker has a Tags tab for it
  • Dependency lines curve by default. A point added by double click comes with mirrored handles, dragging one handle mirrors the other, and Alt moves a handle alone. Long curves draw with more segments

Fixes

  • Items picked in the editor keep their NBT or components. Icons take id{...} with the same SNBT as components, so potions, tipped arrows and modded items show the right variant
  • Forge 1.20.1 no longer crashes when the world view compiles with ModernFix installed
  • Double clicking or right clicking the map creates the quest in the cell under the cursor. It used to land a few cells off whenever the map did not start at the screen corner, so the pop-out and windowed layouts were hit hardest. Box select had the same offset
  • NeoForge 26.2 no longer shows a mod loading warning about the mod icon before the title screen
  • Dragging a route point or handle saves again. The release compared the new position with the live preview and decided nothing had changed
  • /eq import ftbquests skips a chapter or reward table file it cannot read and names it in the report instead of stopping. Missing items whose component data FTB Quests wrote without values now parse
  • The importer hides quests that FTB Quests hides through their dependencies, not only quests with their own hide flag
  • The pop-out window no longer leaves the mouse locked in the game before you have clicked the book window once, and a toast points at the new window when the desktop does not focus it. On Wayland the game stops waiting for vertical sync while the book window is focused, which kept the book from stalling when it covered the game

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