Mobs:
- Fallen Hero
- Rainbow Slime
- Block Slime
- Sprout
- Deer
- Golem
- Fairy
- Sprite
- Guardian of Sprites (Boss)
- Default loot table is randomly a elytra, totem of undying, or nether star
- Timber Wolf
- Dire Wolf
- Fallen Knight
- Ender Mini
- Frozen Knight
- Owl
- Dire Witch
- Dire Cat
- Cursed Creeper
Click here for image gallery

Config
You can set a mobs biomes, its health and damage, or disable it completely using the config file.
Also, each mob uses the vanilla JSON loot table system.
entityfairy {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. [default: [minecraft:ocean], [minecraft:plains], [minecraft:desert], [minecraft:extreme_hills], [minecraft:forest], [minecraft:taiga], [minecraft:swampland], [minecraft:river], [minecraft:hell], [minecraft:ice_flats], [minecraft:beaches], [minecraft:forest_hills], [minecraft:jungle], [minecraft:birch_forest], [minecraft:roofed_forest], [minecraft:savanna], [minecraft:mesa]]
S:biomeWhitelist <
minecraft:ocean
minecraft:plains
minecraft:desert
minecraft:extreme_hills
minecraft:forest
minecraft:taiga
minecraft:swampland
minecraft:river
minecraft:hell
minecraft:ice_flats
minecraft:beaches
minecraft:forest_hills
minecraft:jungle
minecraft:birch_forest
minecraft:roofed_forest
minecraft:savanna
minecraft:mesa
>
# Biggest spawn group. [range: 0 ~ 500, default: 10]
I:maxSpawnCount=10
# Smallest spawn group. [range: 0 ~ 500, default: 5]
I:minSpawnCount=5
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 500, default: 20]
I:weightProbability=20
}
Details on each mob
Open Source Talk