Mobs:
- Fallen Hero
- Rainbow Slime
- Block Slime
- Sprout
- Deer
- Golem
- Fairy
- Sprite
- Guardian of Sprites (Boss)
- Default loot table is randomly a elytra, totem of undying, or nether star
- Timber Wolf
- Dire Wolf
- Fallen Knight
- Ender Mini
- Frozen Knight
- Owl
- Dire Witch
- Dire Cat
- Cursed Creeper
Config
You can set a mobs biomes, its health and damage, or disable it completely using the config file.
Also, each mob uses the vanilla JSON loot table system.
entityfairy { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. [default: [minecraft:ocean], [minecraft:plains], [minecraft:desert], [minecraft:extreme_hills], [minecraft:forest], [minecraft:taiga], [minecraft:swampland], [minecraft:river], [minecraft:hell], [minecraft:ice_flats], [minecraft:beaches], [minecraft:forest_hills], [minecraft:jungle], [minecraft:birch_forest], [minecraft:roofed_forest], [minecraft:savanna], [minecraft:mesa]] S:biomeWhitelist < minecraft:ocean minecraft:plains minecraft:desert minecraft:extreme_hills minecraft:forest minecraft:taiga minecraft:swampland minecraft:river minecraft:hell minecraft:ice_flats minecraft:beaches minecraft:forest_hills minecraft:jungle minecraft:birch_forest minecraft:roofed_forest minecraft:savanna minecraft:mesa > # Biggest spawn group. [range: 0 ~ 500, default: 10] I:maxSpawnCount=10 # Smallest spawn group. [range: 0 ~ 500, default: 5] I:minSpawnCount=5 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 500, default: 20] I:weightProbability=20 }
Details on each mob
Coming soon
Open Source Talk
This mod started a fork of Roots (with permission), with everything removed except the Fairy, Deer, and Sprout entities; also the Ancient Golem was imported in from Embers.
Also included is code and textures from the (currently abandoned) Ender Zoo mod.
These are some of the changes i have made to those mobs:
- changes to spawning rules
- AI tweaks
- changed loot tables
- added more color variants with slight differences
- The faeries can be tamed and un-tamed with glowstone.
- Golems rate of speed to fire lasers uses different calculations
- The golems will attack the player still, but also certain colours attack certain mobs.
All textures and source inclusions are valid the licenses of the original mods
For more information see the text files in my repository
https://github.com/PrinceOfAmber/EmberRootZoo
If you have Embers and/or Roots installed, you may see some duplicate entities such as fairies from this mod, but spawning can be changed and disabled in config file.
License https://github.com/SleepyTrousers/EnderZoo/blob/master/LICENSE
Other links:
https://github.com/PrinceOfAmber/EmberRootZoo/blob/master/PERMISSION FOR MOB RELEASE.PNG
Yo, i was just building my mob farm inside of a compact machine and the Sprite mob just spawned and scared the s out of me xD. I was like... WTF IS THS MOB!? you should build a description dude geez... only because this mod have "Ember" in the name don't mean you need to be bad at explaining stuff lmao
Does anyone know how to integrate this mod into crafttweaker?
I want to create a recipe and the result should be a "rainbow fairy spawn egg".
Since this egg and all the others have the same ID (by the way the minecraft spawn egg id -.-), I would like to know a functioning way.
Regards
I reallyy like this mob, especially for the Fairy's but the Mob spawning is wayyyyy wayyyy too extreme, can you please decrease the spawn of every mob?
boss is not in config file. 1.12.2
Reckon I have a lot of mob mods I've yet to see any of these mobs after cranking them spawns up and I only ever see fallen heroes.
Para cuando una version 1.15.2 T_T
Please allow us to tame the dire and timber wolf! Me and my friend were so disappointed we couldn't tame them, they're so cute!
DetaiIs on each mob.
nooS gnimoC
Details on each mob
Coming soon
funny men
Can this be used in a modpack?
Am I allowed to use the sprite model and textures in another mod? I'm going to change them up a bit and make them more elemental spirits :P I'll credit you and Elucent.
Thanks!
I would like to know this as well
Is there any way to tame timber wolves?
Hi, I was wondering why the sprite boss dies instantly when spawned in?
When are details of each of the mods going to be added to the page?
what exactly is this? a mob mod? an extension to Embers and Roots? I have read the whole description but its still unclear (at least to me, maybe im just kinda stupid lmao), could someone explain to me?
In reply to Forge_User_98973593:
In reply to DarkYuan:
Any chance you can fold in the mobs from Mystic World, as well? Fox, frogs, beetles? Thanks for keeping this project alive! (and Roots Classic, too!)
In reply to Darchitect: