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Emberflow

More FPS and fewer stutters with shaders on Vulkan (Vitrail), especially with lots of mobs. The image stays the same.
01-fps-comparison.jpg

01-fps-comparison.jpg

02-mob-crowd.jpg

02-mob-crowd.jpg

03-video-settings.jpg

03-video-settings.jpg

04-settings.jpg

04-settings.jpg

Description

Emberflow

More FPS and fewer stutters with shaders on Vulkan, especially when lots of mobs are around. The image stays the same.

Formerly called Emberframe. Your settings carry over.

Emberflow is built for Minecraft's Vulkan renderer and Vitrail Shaders with shader packs. It saves work when drawing mobs and their shadows, without changing how anything looks.


Benchmark

Stress test with about 550 mobs, rain, a mob arena and a flight over new terrain, 1440p, Complementary shaders, 3 runs each:

Without Emberflow With Emberflow Difference
Average FPS 319 359 +12.7 %
Mob arena 216 287 +32.8 %
Flight over new terrain 421 431 +2.3 %
1% low 130 156 +20 %
p99 frame time 6.87 ms 5.58 ms −19 %

The more mobs are on screen, the more Emberflow helps. With few mobs the graphics card is usually the limit, and little changes.

What Emberflow does

Feature Default Effect
Fast mob data on Leaves out mob data the active shader pack never reads. Checks the pack itself and recognizes PBR packs.
Reuse mob state on A mob's shadow reuses the state already computed for the image.
Faster vertex copy on Same data, faster path to the graphics card.
Monitor selection main monitor Starts the game on the monitor you pick.
Pause menu FPS no limit Own FPS limit in the pause menu.
Dynamic resolution off Lowers the resolution when FPS drop below your target.

Image comparisons against the game without Emberflow: for mobs and sky the difference is within noise.

Settings

  • On its own "Emberflow" page in Sodium's video settings
  • Or via Mod Menu (needs YetAnotherConfigLib)
  • Or in config/emberflow.properties

Requirements

  • Minecraft 26.3 or 26.2 (pick the file for your version), Fabric Loader, Fabric API
  • Vulkan renderer: Emberflow is made for Minecraft's built-in Vulkan renderer. Switch the game to Vulkan in the video settings.
  • Recommended: Vitrail Shaders with a shader pack. Without Vitrail, Emberflow does little.
  • Optional: Sodium, Mod Menu, YetAnotherConfigLib
  • Only needed on the client.

Deutsch

Mehr FPS und weniger Hänger mit Shadern unter Vulkan, vor allem bei vielen Mobs. Das Bild bleibt gleich.

Hieß früher Emberframe. Deine Einstellungen werden übernommen.

Emberflow ist für Vitrail Shaders mit Shaderpacks gebaut. Es lässt Mob-Daten weg, die das Shaderpack nicht liest, nutzt den Zustand eines Mobs auch für seinen Schatten und kopiert Vertices schneller.

Im Stresstest mit rund 550 Mobs, 1440p und Complementary: +12,7 % FPS im Schnitt, +32,8 % in der Mob-Arena, +20 % beim 1%-Low, −19 % p99. Ohne viele Mobs ist meist die Grafikkarte das Limit, dann ändert sich wenig.

Einstellungen in den Sodium-Grafikeinstellungen, über Mod Menu (braucht YACL) oder in config/emberflow.properties. Braucht Fabric API und den in Minecraft eingebauten Vulkan-Renderer (in den Grafikeinstellungen auf Vulkan stellen). Vitrail empfohlen, nur auf dem Client.

Emberflow Team

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