Description

Elixirs can be played on its own, but was designed as a part of the Cristallite Mod Collection. See official Wiki here.
Elixirs's content is maintained for all versions ranging from 1.18.2 to 26.2
Description
Elixirs is a mod that rebalance vanilla potions, and brings some other ones for mods to use. Its purpose is to be both a playable mod, and a potion library for other mods. Currently, Elixirs brings 6 new buffs and 20 new debuffs !
It does such things as bringing a more legacy-friendly version of the "Strength" effect called Wrath, a nerfed version of the "Resistance" effect called Endurance, some buffs and debuffs inspired by Terraria, the Calamity Mod and Lycanite's Mobs.
Most of Elixirs's effects can be configured !

Vanilla Potion Recipes
Elixirs brings recipes for some long-awaited vanilla effects !
| Effect | Long | Level 2 | Ingredient |
|---|---|---|---|
| Haste | ✅ | ✅ | Honeycomb |
| Resistance | ✅ | ✅ | Nautilus Shell |
| Luck | ✅ | ✅ | Scute |
| Health Boost | ✅ | ✅ | Netherite Scrap |
| Glowing | ✅ | ❌ | Glowing Ink Sack |
| Dolphin's Grace | ✅ | ✅ | Prismarine Shard |
| Wither | ✅ | ✅ | Wither Rose |
| Blindness | ✅ | ❌ | Slime Ball |
| Mining Fatigue | ✅ | ✅ | Dried Kelp |
| Hunger | ✅ | ✅ | Sea Pickle |

Added buffs
Elixirs adds 6 new buffs to the game !
| Effect | Description |
|---|---|
| Rejuvenation | Increase the entity's regeneration amount by 50% per level |
| Wrath | Increase the entity's melee damage by 60% per level |
| Endurance | Reduce the entity's taken damage by 10% per level |
| Cleansed | Immune the player to most poisons |
| Friction | Prevents the player from sliding on ice |
| Slippery | Makes the player slide on any block when in a boat |

Added debuffs
Elixirs adds 21 new debuffs to the game !
| Effect | Description |
|---|---|
| Crumbling | Increase taken damage by 10% per level |
| Hypercharged | Makes all lightning in a certain radius fall on the afflicted player |
| Burned | Increase taken fire damage by 50% per level |
| Depths Crush | Empty the player's air bar instantly when in water |
| Frozen | Reduce the entity's moving and mining speed by 20% per level when in water |
| Aphagia | Prevents the player from eating or drinking |
| Fear | Prevent the player from inflicting melee damage |
| Deafened | Mute the player's game sounds |
| Bleeding | Prevent the entity from regenerating |
| Smited | Make the entity burn if exposed to the sun |
| Decay | Reduce the entity's regeneration speed by 10% per level |
| Paralysis | Prevent the entity from moving |
| Frozen Solid | Prevent the entity from moving. Adds a "Frozen" rendering layer. |
| Symbiosis | Prevent two entities with this effect to harm each other directly |
| Leech | Turns a small portion of taken damage into healing for the attacker |
| Attraction | Force the player to look at the afflicted entity |
| Heavy | Prevent the player from jumping or swimming |
| Unstable | Randomly teleport the player in a small radius on every damage tick |
| Rusted | Slow down the entity for every armor piece worn |
| Confused | Invert the player's movement keys |
| Shaken | Make the player's screen shake |






