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Elements: Utilities

Server-side performance and quality of life mod. It stacks spawners and mobs, merges XP orbs and dropped items, caps hostile mobs, and adds manual or timed item cleanup and a lag report.
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elements_utilities-1.0.1.jar

File nameelements_utilities-1.0.1.jar
Uploader
TelmarineTelmarine
Uploaded
Oct 31, 2026
Downloads
8
Size
155.6 KB
Mod Loaders
NeoForge
File ID
9386530
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:elements-utilities-1752712:9386530"

Learn more about Curse Maven

What's new

Elements: Utilities 1.0.1

Mob stacking

  • Heavy mobs only stack inside player-claimed land. A mob is heavy when its base health is 100 or more, it has a boss bar, it's in the #c:bosses tag, or it's on the new heavy_mobs list (Elder Guardian by default)
  • Mobs with a boss bar never stack (bosses_never_stack)
  • Player-built Iron Golems and Withers never stack
  • Iron Golems only stack when villagers summon them; Elder Guardians only when they came with the monument
  • Wardens stack to 4 at most
  • New light_mobs list to keep any mob out of the heavy group
  • Warden, Iron Golem and Elder Guardian removed from the default never_stack list. An unedited 1.0.0 list is updated on first start, with a backup of the old file

Farm stacking

  • New [farm_stacking] section in settings.toml: max_stack, mob_caps, spawn_types, mob_spawn_types, admin_claims_count, no_claim_mod

Spawners

  • Heavy spawner mobs stack to 4 at most (heavy_mob_cap), with per-mob limits in [spawners] mob_caps
  • Spawner mobs can't give players effects (Warden Darkness, Elder Guardian Mining Fatigue)

Splitting

  • Stacks that aren't allowed where they stand are split when their chunk loads and at each merge check
  • New /utilities stacks check splits them in every loaded chunk right away (utilities.stacks, staff by default)

Mob detection

  • Every mob from other mods is listed by mod, with its health and stacking group, in detected_mobs.toml at start and on reload

Reload

  • /utilities reload now re-reads settings.toml too. Only features.toml switches need a restart

New switches in features.toml

  • [mobs] heavy_mob_rules, farm_stacking, mob_detection
  • [spawners] spawner_mob_no_effects

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