elements_utilities-1.0.1.jar
Curse Maven Snippet
What's new
Elements: Utilities 1.0.1
Mob stacking
- Heavy mobs only stack inside player-claimed land. A mob is heavy when its base health is 100 or more, it has a boss bar, it's in the
#c:bossestag, or it's on the newheavy_mobslist (Elder Guardian by default) - Mobs with a boss bar never stack (
bosses_never_stack) - Player-built Iron Golems and Withers never stack
- Iron Golems only stack when villagers summon them; Elder Guardians only when they came with the monument
- Wardens stack to 4 at most
- New
light_mobslist to keep any mob out of the heavy group - Warden, Iron Golem and Elder Guardian removed from the default
never_stacklist. An unedited 1.0.0 list is updated on first start, with a backup of the old file
Farm stacking
- New
[farm_stacking]section insettings.toml:max_stack,mob_caps,spawn_types,mob_spawn_types,admin_claims_count,no_claim_mod
Spawners
- Heavy spawner mobs stack to 4 at most (
heavy_mob_cap), with per-mob limits in[spawners] mob_caps - Spawner mobs can't give players effects (Warden Darkness, Elder Guardian Mining Fatigue)
Splitting
- Stacks that aren't allowed where they stand are split when their chunk loads and at each merge check
- New
/utilities stacks checksplits them in every loaded chunk right away (utilities.stacks, staff by default)
Mob detection
- Every mob from other mods is listed by mod, with its health and stacking group, in
detected_mobs.tomlat start and on reload
Reload
/utilities reloadnow re-readssettings.tomltoo. Onlyfeatures.tomlswitches need a restart
New switches in features.toml
[mobs]heavy_mob_rules,farm_stacking,mob_detection[spawners]spawner_mob_no_effects
This mod has no additional files

